Stolen is an obscure stealth game developed by Blue52 and published by Hip Games. The game was originally intended as a PlayStation 2 exclusive, but Sony abandoned the project. Blue52 eventually found a publisher, and the game was released in 2005 for the PS2, Xbox and PC.
Before the game’s release, it went through several changes, which I’ll demonstrate below. From the build dated April 5th,2004, we can observe the following differences:
- Different HUD (HP, Map, Visibility Meter)
- Different Gadget Icon
Whereas in the July 26, 2004 build, the only differences I noticed are the following:
- Different HUD (closer to the final release layout)
- Different suspicion music (it sounds like a soft version of the final release)
However, in the early build that probably dates to late 2003, we can notice MORE differences in this build. Please check out the video attached below.
- Different running animation for Anya
- Different wall run animation
- Different icons for the mini games
- Different HUD, gadget icons
- Different movesets
- Different walking animation for the guards
- Different protection systems (if you pass by some machines, you’ll get zapped)
- Unseen intro cutscene (?)
- Different theme for the game ” Infiltrate. Neutralise. Vanish“. The final game is “Infiltrate. Steal. Vanish“.
April 2004 Build
July 2004 Build
2003 Build (maybe)
Early Concept Artwork
Anya Romanov, the game’s protagonist, went through several iterations along with Breeze, the game’s main villain. Below, we can observe some of the early sketches:
- Early look of Breeze
- Early look of Breeze
- Old look
- New look
Videos
Fan-documentary containing insight from Jaid Mindang and Rudolf Kremers.
This trailer of the game is important to note because it shows the following:
- Different HUD (similar to the July 2004 build)
- A special take-down technique by Anya that isn’t present in the final game
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