G.I. Ant is a cancelled real-time strategy game that was in development by SegaSoft / Sega Interactive for PC in late ‘90s. The project was inspired by classic RTS such as Warcraft II and Command & Conquer, with an original hand-to-hand combat following the team’s past experience with Eternal Champions, a 2D fighting game released for Genesis / Mega Drive in 1993. As you can assume by its title, the setting of the game was a war between ants and other insects, imagined with a World War II aesthetic, using rifles, jeeps and airplanes.
The G.I. Ant team was composed of various Sega of America developers such as Hideki Ikeda, Charles Workman, Frank Lucero, John Kuwaye and Andrew Tjew; thanks to an interview by Sega-16 with Ikeda, we can read some details about the project:
“Sega-16: The SegaSoft titles you were working on were canceled. What games were they and what were they about?
Hideki Ikeda: You might have a better interview talking to Frank Lucero about this one. The last one we (John Kuwaye, Andrew Tjew, and I) were working on was called Bug Wars which turned into G.I.Ant (as in “giant”). Bug Wars was John’s baby, but Frank incubated John’s idea and grew it into G.I.Ant, which was a cool concept of a game based on real-time strategy (back then, we were addicted to Command And Conquer and Warcraft II) and hand-to-hand combat (as in Eternal Champions-type fighting).”
In the end the project was never completed, probably because of low sales of all other SegaSoft PC titles.
Thanks to Rafael for the contribution!
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