ZethN64 has found a rather unused enemy function in Zelda: Ocarina of Time, that only works when the 64DD code is on (aka when the 64DD + Zelda URA expansion would be attatched to the 1.0 game). An invisible Redead enemy that isn’t used in neither OOT or MQ. Check the video below!
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
- Cold Blooded / Shark Boy (7th Level) [PC – Cancelled] - 17-09-2021
- Magical Saurus / Zaurus [Game Boy – Cancelled] - 16-09-2021
- MageLords (Kinesoft) [PC – Cancelled] - 09-09-2021