The invisible Redead planned for Zelda URA

The invisible Redead planned for Zelda URA

ZethN64 has found a rather unused enemy function in Zelda: Ocarina of Time, that only works when the 64DD code is on (aka when the 64DD + Zelda URA expansion would be attatched to the 1.0 game). An invisible Redead enemy that isn’t used in neither OOT or MQ. Check the video below!


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monokoma

monokoma

Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Google Plus,Twitter, Last FM or contact me by email.
monokoma




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5 thoughts on “The invisible Redead planned for Zelda URA

  1. Akuto

    Are you sure this is supposed to happen and not just a bug related to trying to access buried code? Cuz if they really planned to use an invisible redead that would have scared the shit out of me in game xD

    They were creepy enough when you could see them coming 0_0

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