Robert Seddon has made us to notice that recently ProgrammingAce from the Game Of The Art forum has shared an old design document for the cancelled sequel of Fallout: Brotherhood of Steel, the action RPG that was developed and produced by Interplay in 2004. The original BoS was the fourth video game to be set in the Fallout universe and the first to be made for consoles (Xbox and PlayStation 2).
The development of Brotherhood of Steel 2, also know as “Vagrant Lands”, started before the release of the first game, but it was cancelled soon after because of the poor sales of BoS 1.
As ProgramminAce has wrote in his post: “It seems Interplay knew the first BoS game wasn’t very good. They were using it as a platform to pay for the development costs of the engine and to fund the second game. They went out of business before they were able to execute this plan.”
From what we can read on Fallout Wikia, “the plot incorporated some elements from Van Buren, the canceled Fallout 3 by Black Isle Studios (Caesar’s Legion, the Jackals, Nursery), as well as the mutated GECK from the canceled Fallout Tactics 2.”
Huge props to ProgrammingAce for sharing this important piece of unseen-gaming history!
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