YoYo was a platform game that was in development at Magic Art studio for the original Playstation. It was going to be similar to Crash Bandicoot, but with a monkey as the main protagonist. The project was cancelled for unknow reasons.
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Video:
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This was a full 3D game more like Banjo Kazooie or Spyro, so yeah the engine at the time was really pushing what the PSX could do.
I was told it was cancelled because ‘headquarters’ told SCEA to cancel all PSX titles in development and focus on the just announced PS2.
“I was told it was cancelled because ‘headquarters’ told SCEA to cancel all PSX titles in development and focus on the just announced PS2.”
We were told that the game was being canceled because SCEA didn’t think we could compete with Spiro II, which was released the day before we were shut down.
Hi, I was the Lead Environment Artist at MagicArts when Yoyo was canceled.
Yoyo was intended to be a direct competitor to Spiro the Dragon. It was canceled the day after Spiro II was released, because the Sony executive in charge of our project didn’t think that we could compete with that game.
Unfortunately, she didn’t bother to look all of the work that we’d pumped out after an internal re-org. Art-wise, we’d done more in 2 weeks than in the 8-9 months prior. She was basing her opinion on the state of the game that she’d seen 2-3 months before I’d even been hired.
The game was a lot of fun to play, and although I worked on 4 other games that were released, the unfinished Yoyo is still my favorite.
Do you have a copy of it Keith?
No, I don’t. I lent my only copy to a friend who lost it. The video shows most of the presentable gameplay areas anyway.