Red Baron 64 is a cancelled Nintendo 64 World War I fighter aircraft game that was in development by Sierra: the project was going to be a “remake” of the original Red Baron game that was released on PC in 1990, originally developed by Dynamix. The few screenshots available could have been taken from the PC version and we can only wonder if Sierra really started to work on the N64 version or it was just announced as an idea but then never worked on.
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Planned as one of Nintendo 64’s launch titles, this Sierra shooter never took off.
http://www.ign.com/games/red-baron/n64-546
The 3DO version was at least started. ..
An ex-Dynamix source has confirmed this, but it was a quick and dirty port and they seem to think it was canned as the company didn’t think such a port would generate enough sales revenue.
Maybe they decided the same with the N64 version?
More on 3DO version which it sounds like did not get far at all….
I saw some
early code snippets of Red Baron at a licensee site when I was doing
field upgrades of development systems. They had a controllable model
of the Red Baron’s plane running. Probably never got beyond that
point.
Bill Baker 3DO
More details on the state of the 3DO version..
Bill Baker:My memory’s fuzzy on details, but I dealt with both these titles when I
worked for 3DO. I did an onsite devsys upgrade for Dynamix and saw early
demos for Red Baron and that space tank game. Both were meant to be quick
and dirty ports and both, I think, were being done in ARM assembly
language, which is not recommended. The developers were complaining about
memory headroom and the audio calls, not CPU horsepower. The Red Baron
demo looked OK, although I suppose as it scaled up in element complexity
the frame rate might well have gotten too low to be marketable. But it’s
more likely that Dynamix, like most devs, realized after the first round
of ports that it made more sense to put the money into new 3DO-specific
titles or wait on the platform entirely.