Red Baron [N64 – Cancelled]

Red Baron [N64 – Cancelled]

redbaron64logo.jpg

Red Baron 64 is a cancelled Nintendo 64 World War I fighter aircraft game that was in development by Sierra: the project was going to be a “remake” of the original Red Baron game that was released on PC in 1990, originally developed by Dynamix. The few screenshots available could have been taken from the PC version and we can only wonder if Sierra really started to work on the N64 version or it was just announced as an idea but then never worked on.

Images:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

monokoma




4 thoughts on “Red Baron [N64 – Cancelled]

  1. Ross Sillifant

    The 3DO version was at least started. ..
    An ex-Dynamix source has confirmed this, but it was a quick and dirty port and they seem to think it was canned as the company didn’t think such a port would generate enough sales revenue.

    Maybe they decided the same with the N64 version?

  2. Ross Sillifant

    More on 3DO version which it sounds like did not get far at all….

    I saw some
    early code snippets of Red Baron at a licensee site when I was doing
    field upgrades of development systems.  They had a controllable model
    of the Red Baron’s plane running.  Probably never got beyond that
    point.

    Bill Baker 3DO

  3. Ross Sillifant

    More details on the state of the 3DO version..

    Bill Baker:My memory’s fuzzy on details, but I dealt with both these titles when I
    worked for 3DO. I did an onsite devsys upgrade for Dynamix and saw early
    demos for Red Baron and that space tank game. Both were meant to be quick
    and dirty ports and both, I think, were being done in ARM assembly
    language, which is not recommended. The developers were complaining about
    memory headroom and the audio calls, not CPU horsepower. The Red Baron
    demo looked OK, although I suppose as it scaled up in element complexity
    the frame rate might well have gotten too low to be marketable. But it’s
    more likely that Dynamix, like most devs, realized after the first round
    of ports that it made more sense to put the money into new 3DO-specific
    titles or wait on the platform entirely.

Leave a Reply

Your email address will not be published. Required fields are marked *