With a team of thirty-five people, Shadow of the Colossus began development in 2002 under the project name “Nico” and was intended to be a direct sequel to Ico. The name “Nico” itself is a portmanteau of the Japanese word ni (“two”) and “Ico”. An early technology demo for the project shown at the DICE Summit in 2003 depicted a group of masked, horned boys riding horses while attacking and defeating a colossus. However, Fumito Ueda expressed that, at the time, it was simpler to reuse the character design of Ico’s protagonist, and that he never explicitly desired a sequel to Ico. Japanese pre-orders of Shadow of the Colossus later included a bonus DVD with the concept video, a trailer describing Nico’s plot, and an introduction the development team states they wanted to use in Shadow of the Colossus. [info from Wikipedia]
If you are interested, you can read more about Shadow of the Colossus Beta and see some of the removed colossi that were created during the development of the game.
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
- Lada Racing Club 2 [PC – Cancelled] - 10-07-2021
- Hab-12 (Ratloop) [Cancelled – PC] - 07-05-2021
- How to do an interview with a video game developer - 07-05-2021