Oddworld: Munch’s Oddysee [PS2 – Cancelled]

Oddworld: Munch’s Oddysee [PS2 – Cancelled]

oddworldps2logo.jpg

Munch’s Oddysee was originally intended to be exclusive for the PlayStation 2, however this version was cancelled to make the game exclusively for the Xbox, taking advantage of increased graphical capabilities. However, there were many different features that didn’t make it into the final version of the game. The differences are listed below:

  • Sligs were originally able to climb ladders.
  • Abe was able to hide in the shadows like in the previous games.
  • Sligs smoked cigarettes.
  • There was a giant hamster wheel on which the Mudokons ran to power the machines in the facility.
  • Sligs were able to beat up Mudokon workers like in the previous games.
  • Abe could toss Sligs out of the window, smashing the glass, and making the Slig fall to his death from a great height.
  • The Recycler was to have an LCD screen chart for how much meat and fat there was in the chopped up character and to also show how much of it was useful.
  • Mudokon natives could grow trees by chanting.
  • Mudokon workers wielded chain-saws for chopping down trees.
  • Flying helicopters, probably similar to the Flying Sligs.
  • A scene of a few Mudokons struggling to walk in the wind. In the same video it then showed a scene with an army of marching Sligs. The marching scene was kept in the game, but as a poor quality movie. The sligs are also marching the opposite way, which can be noted in one of the levels.
  • A flying helicopter dropped a SoulStorm Brew vending machine which lands on a Mudokon. The vending machine then fired SoulStorm Brew cans at another Mudokon that knocked him out. The last can landed into the Mudokon’s mouth, forcing him to drink it.
  • Creatures called Meetles were meant to appear in this game.

[info from Wikipedia]

Thanks to Userdante for the contribution!

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yota

yota

A video game enthusiast since 1989, he was in the past a contributor for multiplayer.it and alternative-reality.com, two italian video games websites. Currently he writes about popular culture on playersmagazine.it
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8 thoughts on “Oddworld: Munch’s Oddysee [PS2 – Cancelled]

  1. mahmoud ahmed foudah

    Well I Wish That They Could Re-release this demo for pc before they release the full game with the rest of the oddbox…
    By The Way Aren’t Their any way to get this version for ps2? anyway?
    please anybody reply
    i need an answer…

    1. monokoma

      As far as i know, the PS2 version is not leaked yet, but as you said maybe they could add it as a bonus in the Oddbox.. it would be really nice! I dont see that happen, but who knows..

  2. KTastrophe

    Oddworld was way ahead of their time, they had to cut WAY too many things out of their games. Now they have the PERFECT opportunity for their games and they stopped making games.

  3. Psychonaut25

    I have more of these PS2 videos. Not all are still on youtube. I was a huge fan back then of Oddworld. I was so sad when they switched to Xbox.

  4. William Powell

    When I tried to play the third video, it said that the video does not exist. It does seem to be an interesting game too bad it was never released on that console and that they took too much stuff out of it for the other console.

  5. Ross Sillifant

    Naughty Dog’s Jason Rubin commenting at the time:

    Rubin believes that there are ways around PlayStation 2’s difficulties for
    development houses that are willing to put the time and effort into the
    system. He suggests that only lazy software companies will give up on the
    console in favor of X-Box or Gamecube, and that perhaps PS2 is better off
    without them. “If you’re a lazy developer, you probably also haven’t been a
    very good selling developer, that’s my opinion,” says Rubin. “I’ll give you
    an example: Oddworld Inhabitants. ‘Oh, this is too hard, we can’t handle
    it!’ I mean, these guys have never done 3D before! Who are they to whine? I
    mean, they literally have not done 3D before they skipped the training, and
    are now jumping to the 3D world. They skipped the whole last generation
    effectively, and they’re whining. You know, those guys couldn’t get it
    working on the PS2 and they were trying to use someone else’s engine because
    they can’t even program 3D engines. They did all of these mock-ups in 3D
    Studio, which is a pixel engine. None of these systems are pixel engines,
    they’re all polygons. Not only Nintendo Gamecube and PS2, but also the
    X-Box, so it’s not going to change for them. But they did get six extra
    months to have it come out, so good luck to them. I have a saying around
    here I give 70/30 that the game ever comes out, and 30/70 that they make any
    other games from now on.”

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