Falcone: Into the Maelstrom [XBOX/PS2 – Cancelled?]

Falcone: Into the Maelstrom [XBOX/PS2 – Cancelled?]

A cancelled action game / FPS hybrid. We don’t have much info about this yet, if you want to help in writing a description about this, you are welcome!

Thanks to Matt Gander from www.gamesasylum.com for the contribution! Edge scan by OldGameMags

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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
U64 Staff & Contributors




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11 thoughts on “Falcone: Into the Maelstrom [XBOX/PS2 – Cancelled?]

  1. GW

    Didn’t this game engine and most of the gameplay end in Mace Griffin: Bounty Hunter? I could have sworn after seeing Falcone at one E3 and Mace Griffin at another that these were basically the same game…

  2. geelw

    Hmmm… I saw and played Falcone at E3 (I believe it was at the Titus booth next to RoboCop – ugh) and the combat was exactly the same. FPS smoothly flowing into space combat action. Perhaps the teams merges because some elements look VERY close in those screenshots…

  3. c0dema58

    I worked on Falcone. Point Blank was an internal dev studio at Virgin Interactive, bought by Titus. The games were remarkably similar, but Warthog and Point Blank never worked together, and to my knowledge none of the staff moved between the two companies.

  4. Maik

    PRESS RELEASE
    The Perfect Storm

    Comic book action comes to life in one of the most stunning shooters to appear on the PlayStation 2 and Xbox this November in Falcone: Into the Maelstrom.

    Come this November, console gamers will be pulling on foil eye-patches and spraying the pet parrot silver when Virgin Interactive’s piratical space-opera boards Xbox and PlayStation 2 in December.

    Boasting the sublime talents of internal development team, ‘Point Blank’ and of course the infamous 2000AD writer Robbie Morrison and artist Jim Murray; Falcone melds the involving storyline and visuals associated with graphic novels and the frenetic gameplay of a futuristic console shooter.

    In Falcone, the player takes on the role of our eponymous buccaneering hero as he’s launched into a mixture of space-based ship-to-ship combat and first-person-shoot ’em up.

    An absorbing plot which and twists and turns like an Asimov novel sees our hero pitched against not only his old buccaneering leader, Black Dog, but a brand new threat in the form of the Legion.

    This new enemy has been vomited forth from the Maelstrom – or black hole – of the title with a mysterious agenda on a colossal scale. As the plot unfolds, Falcone will find himself inextricably entwined in the Legion’s machinations and eventually seeking its elusive leader.

    Falcone offers something more than the average blaster. The use of the latest build of the Unreal Warfare graphics engine enables a seamless transition between piloting the fighters and disembarking inside the behemoth spaceships, adding unique new tactical considerations. Not only that, but the interplay in multi-player games is set to make combat a truly ballistic experience.

    Sophisticated enemy AI will provide a stern test for single gamers. However, Falcone won’t be alone against the tidal wave of robotic foes the Legion throw against the gamer. As his reputation grows after each successful plundering mission, so will his band of followers.

    These new recruits provide invaluable expertise on later missions providing a means to infiltrate previously secluded areas, obtain information and lend a hand in firefights.

    Brace the main sail and shiver your cyber timbers. Falcone: Into the Maelstrom will be available from November 2002 on Xbox and PlayStation 2 In December.

    Features
    A truly happy marriage of graphic novel-quality visuals and compelling gameplay.
    Seamless transition between piloting ships and FPS elements of the game.
    12 single player missions.
    5 massive multi-player maps.
    Limb Severing and Dismemberment system enables maximum carnage in firefights.
    Character artwork and models created by 2000AD and Batman artist, Jim Murray.
    An integral plot written by Judge Dredd writer, Robbie Morrison.
    * Falcone: Into the Maelstrom uses the very latest Unreal engine.

  5. Maik

    PRESS RELEASE
    Falcone: Into the Maelstrom

    Virgin Interactive unveils next generation of first-person arcade adventure

    Next-generation console owners will be in for the flight and fight of their lives, when Virgin Interactive releases Falcone: Into the Maelstrom, a stunning combination of first-person shooter and space combat this winter.

    Scheduled for release Christmas 2001 for PlayStation 2, and later on other next-gen consoles in 2002. Maelstrom will be the first title to hail from Virgin’s revamped internal development department.

    In Falcone: Into the Maelstrom, players join one of two warring pirate bands battling for control of deep space. Initially, players dogfight around massive convoys of dreadnoughts in their own combat fighters. As security and defences are breached players embark upon a daring internal raid aboard the vessels. Once on board, players battle on the ground against the enemy troops. The object of each attack is to retrieve valuable booty – with each mission increasing in difficulty and ferocity and players notoriety increasing with each successful raid!

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