Zauver (Einhander) [PSX – Proto]

Zauver (Einhander) [PSX – Proto]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)


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Editor in Chief, UX & SE Optimization at Unseen64
I'm an Italian gamer with not enough free time to play as much as i'd like to and sadly not enough time to write about cancelled and beta games. Founder of Unseen64 in 2001, i'd like to sleep more than 5 hours a day, but i have to pay the bills. I'm currently working for various italian & international websites for a better User Experience & Search Engine Optimization, you can add me on Twitter, Last FM or contact me by email.

4 thoughts on “Zauver (Einhander) [PSX – Proto]

  1. Geoff

    Here’s another tiny screenshot of Zauver/Zauber from GameFan Oct. 1996:

    In an interview with, Kenichi Iwao mentions that Zauber was a different game from Einhänder

    (about halfway down the page)

    “Can you tell us a bit about your experiences at Square?

    The first published game I worked on was Einhander, but I actually did work on another shooting game before that which was cancelled. The development team was reshuffled a bit and the concepts were reworked, and that’s eventually what lead to Einhander.

    Oh, that’s very interesting! Do you recall the name of this game, by any chance?

    The game was never announced, but the working title was “Zauber.” Though, maybe it was in a Japanese magazine at some point…

    How was it different from Einhander?

    Completely different. It wasn’t a very good game… in terms of scale, if Einhander was a planet, this was like a tiny moon orbiting it.”

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