Final Fantasy 6/4? Square VS Nintendo

6 Sep 2008

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Final Fantasy 6/4?

[Warning: this article was originally written in italian some years ago, with the help of informations from lots of websites, forums and people.. but we don't know anymore the exact source of some of these infos]

According to some 1995 magazines, a new chapter of the Final Fantasy series was already in development for the Nintendo 64 and there were even rumors of a simultaneous release in the U.S. and Japan for the end of 1996. Was it for real? Not really. In order to test the new Silicon Graphics hardware, Squaresoft created a now well-known interactive CGI demo (not running on the real Nintendo 64 hardware, even if the N64 was powered by Silicon Graphics) with characters from Final Fantasy VI, to show it at the SIGGRAPH 95 expo. That was the “Final Fantasy 64” that magazines talked about, but it was not really a game for any console, just a tech demo. The real Final Fantasy 7 would have been released on the Playstation only in 1997. But what really happened between Nintendo and Square, and why was there no Final Fantasy for the N64?

[Original article in italian by monokoma, translation by Yota with the help of FullMetalMC]

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The unpredictable events of the 32/64 bit console generations can be traced back to a single announcement already known in the industry in the autumn of 1995, even if the official confirmation came only the next year. Squaresoft, a software house at the time believed to be inseparable from Nintendo, announced that the seventh chapter of Final Fantasy RPG series would have been released only for the Sony Playstation.

Because no official reason of this surprising decision was ever offered to the public, it was just assumed that the main cause was the Nintendo decision to use cartridges for their new console instead of the more capacious CDs. Certainly this ill-fated choice was one of the most important reasons, but, as we will see in this article, not the only one.

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Nintendo, until 1996, owned a certain percentage of Squaresoft shares and thus had some influence in Square’s marketing decisions. However, Nintendo sold those shares and they were bought by Sony. Square made an agreement with the new partner: all the expenses for the production and the initial release of Final Fantasy VII would have been covered by Sony. But in order to really understand this deal, we need to go back a few years, when the misunderstandings between Nintendo and Square really began.

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Romancing Saga, a new RPG in development at Squaresoft that was supposed to debut on the Japanese market in the autumn of 1991, was delayed by more than two months due to numerous problems with the normal cartridges of the SNES. Squaresoft requested a permit to Nintendo to use carts bigger than 12 MB, in order to remove some bugs and limitations in the game. But the plans of the software house of Kyoto were quite different. They allowed the use the new 12 MB carts only a few months later, with Dragon Quest V. For Square, there was no other choice than to release the game without certain features.

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From Wikipedia we read that: “Nintendo announced that they were working with Sony to develop an add on for the SNES. The SNES-CD was to be announced at the June 1991 Consumer Electronics Show (CES). However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly canceled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 a.m. the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, and Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknown to Sony, flown to Philips headquarters in Europe and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.

After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. As a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in the U.S. federal court, to obtain an injunction against the release of the PlayStation, on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the new Sony PlayStation was revealed. However, it is theorized that only 200 or so of these machines were ever produced.

By the end of 1992, Sony and Nintendo reached a deal whereby the “Sony Play Station” would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, and the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the “Play Station” concept to target a new generation of hardware and software. As part of this process the SNES cartridge port was dropped and the name of the console changed to “PlayStation” (without the spaces).

Squaresoft had already began to work on a new title which would have make full use of the SNES CD-ROM. That game was Seiken Densetsu 2 (Secret Of Mana in the West), but after the cancellation of the add-on, the development was started over. The map was completely redesigned and nobody (apart from the programmers) will ever know what we lost of the original Seiken 2 project.

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Autumn 1995: Square, due to productions problems, decided to release their next games with an initial print run of 700,000 instead of the usual 1,000,000. This choice of was not well greeted by Nintendo, which cited the fact as a breaking of some contracts previously signed.

At this point, it was clear that the relationship between Nintendo and Squaresoft at this point had become quite problematic. Super Mario RPG, the game that symbolized the companies’ partnership received no sequels. Then, against their normal marketing habits, Squaresoft released their last series of games for SNES (Bahamut Lagoon, Rudra’s Treasure, Gun Hazard and Treasure Hunter G) in just few months.

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It was obvious that the ties between the two houses were not that tight anymore. It is precisely in this complicated situation that Sony came in. The creators of the WalkMan offered some advantageous price for the production of CD games for the PSX, unlike the expensive Nintendo royalties required for the development  on the N64. Also, Sony decided to finance Digicube, a Japanese company created in order to market and distribute Square games. Squaresoft certainly did not miss the opportunity. From here onwards the rest is history, and Square did not release  a single Final Fantasy title for a Nintendo platform until 2002.

“I might be wrong”

Surely these were not the only reasons for all the disagreements between Nintendo and Squaresoft, but certainly they had a heavy influence on the various decisions between the two software houses. As often happens in the world of video games, we have more information from unofficial sources than from the official ones. The accuracy of many statements in this article thus cannot be really proven, because too many years have passed since the facts to find the original news, forum posts or to ask for confirmation to those directly affected. Marketing decisions, especially in a field that moves huge amounts of money like videogames, are not always easy to understand for us outsiders, yet it seems that we cannot go on without trying to discussing them.

[Original article in italian by monokoma English translation by Yota with the help of FullMetalMC]

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