Too Human [PSX - Cancelled]

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by In: playstation|SONY

11 Apr 2008

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This title, by Silicon Knights, was presented for the first time in playable form at E3 1999, on the original Playstation. It immediately received critical acclaim by the audience, not only for the graphics hardware that led Sony to very high levels, but also for a gaming system that already went beyond it’s full potential, though it was only a fraction of the final product.

Both of the video screens, from which you can find online, you may notice immediately a particular pointing system (which was also picked up by then Eternal Darkness) where you can target a specific part of the opponent’s body that lies ahead (limbs, trunk and head). The use of weapons to zoom was very effective, and there were large areas of exploration.

The game was scheduled for summer 2000, with a pack of more than 4 CDs, literally filled by a gigantic world, an immersive story and hours of movies in FMV. All this before Nintendo, after seeing the excellent results of the work of Eternal Darkness (the time in development for N64), decided to take over the team of Silicon Knights completely, making it one of his numerous 2nd parties.

“Too Human” had no more official news, but given the scale of the project and the years of work that had been spent, there are rumors now a conversion of title for the next generation of Nintendo console (the now discarded hypothesis of the little room on output cartridges on the N64), which was confirmed at Spaceworld 2000 (note the annual event of Nintendo products) with a FMV of a game cruising on the GameCube.

In 2005, Silicon Knights came under the control of Microsoft, and the project was moved to the Xbox 360. The game seems to have lost many of its original features, but can perhaps finally see the light..

Clicca qui per la versione in Italiano ▼

Thanks to Celine for the contribution and to ForWhomTheBellTolls for the english translation!

For more info: Too Human: the game that will never be?

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6 Responses to Too Human [PSX - Cancelled]

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Celine

December 26th, 2009 at 5:51 pm

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monokoma

December 27th, 2009 at 1:58 pm

weird, i was sure to have those 2 concept arts already archived.. oh well, i’ll add them later, thanks Celine :)

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Celine

December 27th, 2009 at 2:38 pm

There are but on the GC version ( and I think one of those concept art isn’t there ).

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ForWhomTheBellTolls

August 25th, 2010 at 2:46 am

Because I had nothing better to do, I translated everything to English and spell-checked it to the best of my ability:

“This title, by Silicon Knights, was presented for the first time in playable form at E3 1999, on the original Playstation. It immediately received critical acclaim and audience, not only for the graphics hardware that led Sony to very high levels, but also for a gaming system that already went beyond it’s full potential, though it was only a fraction of the final product.

Both of the video screens, from which you can find online, you may notice immediately a particular pointing system (which was also picked up by then Eternal Darkness) where you can target a specific part of the opponent’s body that lies ahead (limbs, trunk and head). The use of weapons to zoom was very effective, and there were large areas of exploration.

The game was scheduled for summer 2000, with a pack of more than 4 CDs, literally filled by a gigantic world, an immersive story and hours of movies in FMV. All this before Nintendo, after seeing the excellent results of the work of Eternal Darkness (the time in development for N64), decided to take over the team of Silicon Knights completely, making it one of his numerous 2nd parties.

“Too Human” had no more official news, but given the scale of the project and the years of work that had been spent, there are rumors now a conversion of title for the next generation of Nintendo console (the now discarded hypothesis of the little room on output cartridges on the N64), which was confirmed at Spaceworld 2000 (note the annual event of Nintendo products) with a FMV of a game cruising on the GameCube.

In 2005, Silicon Knights came under the control of Microsoft, and the project was moved to the Xbox 360. The game seems to have lost many of its original features, but can perhaps finally see the light..”

I hope this helped for everyone who couldn’t read it before.

Avatar

ForWhomTheBellTolls

August 25th, 2010 at 2:50 am

*”critical acclaim and audience” should be “critical acclaim by the audience”

I would also like to say that this version looks much better compared to the Xbox 360 version.

Avatar

ToAks

April 17th, 2011 at 9:52 am

looks awesome on the ps1, the xbox360 version is rubbish though.

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