Phantasy Star Online [DC - Concept / Beta]

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by In: dreamcast|SEGA

11 Apr 2008

psodclogo.jpg

italian_flag.jpg Clicca qui per la versione in Italiano ▼

In one of the first pso videos, which showed the forest stage, there were four characters in front of a kind of locomotive on rails. A similar object ,activated  by using the usual  pressure pads,could be found in a PSO Vr2 challenge, ,but in the PSO beta this was far more interesting, because the characters moved it themselves. It’s a pity that these puzzles were removed from the final version.

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italian_flag.jpg Clicca qui per la versione in Italiano ▼

You can select the FOmar class from the beginning in PSO Ep. I&II, but with the gameshark you can unlock it in PSO vr2 for the dreamcast too . Maybe it is just a leftover from the planned unified servers for PSP Ep. I&II and PSO vr2, because they were required to have the same features.

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italian_flag.jpg Clicca qui per la versione in Italiano ▼

In these screenshots, we can see the beta central zone of the Pioneer 2. On the left we can see some kind of palace, which in the final version became the entering point of the ships and the meeting place for the Quests. There were many advertisement signs, but the holograms with the various sentences were still absent. In one of the screenshots we can see, other than the three main characters, some hunters in the background, gathered at what looks like a fire. In the original design of the Pioneer 2, it seems that there was another path under the city, maybe for other sections of the mothership.

phantasy_screen016.jpg

italian_flag.jpg Clicca qui per la versione in Italiano ▼

In these screenshots of the beta Forest we can see many features that were removed from the final game, like wood stairs, fences and underpasses. In another video, we can see that the dragon originally made his entering through the rock wall. Another series of screenshots shows the beta version of the ships, even if on the left side of screen it is possible to see, to the contrary of the released version, the other character’s bars. Moreover, some warps are different in the Online Lobby.

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italian_flag.jpg Clicca qui per la versione in Italiano ▼

In the concept arts of the Book of Hunters : PSO Settei, there are drawings of many classes (HUmarl, HUnewmn..) and mags not found in the final version of game. Some of these later resurfaced in PSO for Xbox and Gamecube, like HUcaseal, FOmar e RAmarl. Also, the beta mags could be equipped even on arms and feets.

386 Wren is a unused character, so described in the Book Of Hunters: “The character called Searren is a battle robot who was introduced in Phantasy Star III: Successors of Time (Megadrive/released 4/21/1990). According to comments made by a member of Sonic Team, “This got drawn for me when I said, ‘What if Searren appeared in PSO?’. We couldn’t use him due to time constraints. It’s a pity for it go to waste, so we’ll publish it.” Searren is a robot, borne of an ancient culture possessing extremely advanced science; as such, he differs from androids in that he lacks emotions. Programmed to obey orders only from Orakio’s people, he assists the human heroes across all three generations.”

[Original intro in italian by monokoma, english translation by Yota]

Images:

Videos:

Phantasy Star Online Original Trailer

Phantasy Star Online Gameplay Phantasy Star Online Gameplay (02)

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6 Responses to Phantasy Star Online [DC - Concept / Beta]

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Darksidehearts

September 24th, 2009 at 11:50 am

Okay I’ll agree that the Sharks don’t belong in the forest but come on, why not the Grass Assassin? Let’s put the creatures where they belong….if only it were still in the forest, how that thing got into the caves we will never know.

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monokoma

September 24th, 2009 at 1:36 pm

ahah, indeed! Maybe they designed too many “forest enemies” and had to move a couple of them into Cave :P

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Takashi Nakiya

December 4th, 2010 at 6:14 pm

Why do most games look better as betas? I assume in the commercial they were showing Pioneer 2. it looked completely 3-D and not just scenery. Like a real town, that would have been more realistic.

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monokoma

December 5th, 2010 at 10:26 pm

Maybe the original Phantasy Star Online project was meant to be much more ambitious, but they had to cut many features because of lack of time or limited online support

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X-com RAcast

August 2nd, 2011 at 5:39 pm

man beta looks so much better if only they had more time to make it

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AyumiShinto

August 23rd, 2012 at 7:03 pm

I hope most of these get shown in PSO2.

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