Pixeljunk Shooter, is the fourth in a series of games made by Q games for the Sony Playstation 3. Your main goal in the game is to save the scientists that have been sent to investigate a planet, and solve puzzles while doing so.
In a prerelease video, we can see the difference between the unfinished game, and the final release.
To start with, the ship design. You can’t tell to well in the video, but it’s somewhat rounded. In the final version, it looks almost like a yellow fly.
Also, the scientists are colored more yellow in the final version. Here, they’re orange. The final version of the scientists are also more detailed.
Also, the temperature bar is VERY different from the final. The final is more segmented. For that matter, the entire HUD is beta here. There’s no display of how many gems you’ve found, it shows how many lives you have left when in the final there’s no way to tell, and the area that shows the scientists at the bottom right, shows how many are in the current area, and thier current status. Either saved, deceased, or still missing. Also, the final version of the HUD is sort of a yellow and gold mix, and is designed and arranged slightly differently in the final.
Also to be seen in the video, Are somewhat of a beta version of the bats. They barely look LIKE bats at all in the beta. And also, the doors that bar you from leaving the section you’re in are different in design.
Also beta here, is the “water bomb”. It’s rather large. The final version, is at least HALF the size. This is not to be confused with the sponge however. Water bombs explode with water all over the place upon being dropped. The sponge sucks up water it’s been dropped in, and then releases over time upon being picked up. However, on the subject of the sponge, in the beta, it releases one steady stream of water. in the final, it realeases the water steadily, yes, but in a 5 way spread.
In the beta, the “points” the enemies leave behind are yellow. In the final, they are a deep red orange.
Back to the men in destress again. In the beta, most have a flag. In the final, most don’t. In fact, only 1 per level does. On another note, upon being put under water, the men will begin to swim in the beta. In the final, they just continue to stand there.
And lastly, the enemy life meters are red and white. In the final, they are red with a yellow border. Also, when an enemy dies in the beta, they make the same sound that the standard flying enemies in Pixeljunk Monsters do when they die.