ps3

Starhawk [Prototype & Concept] – PS3

Starhawk was a darn good sequel to the beloved Warhawk. This third-person shooter didn’t try to recycle formulas from other games—it stood out by blending real-time strategy (RTS) with fast-paced gunplay. One moment you’re blasting enemies, and with a quick button press, you’re calling down a turret from orbit. The way battles unfolded—and the overall feel—was fantastic.

But before Starhawk reached its final form, this 2009 prototype build told a different story. Below is an in-depth comparison of the game’s early version versus the one we ultimately played.

Video:

  • Different character
  • Different movement animation
  • Different HUD
  • Different gun sounds
  • Different pickup designs
  • Different deployable Rifts
  • Different map design
  • Different main menu
  • Different main logo
  • Different bike
  • Different weapon icons
  • Different energy pick up
  • Different aim HUD
  • Different gameplay system (you use money instead of energy to build)

Images:

The Main Character

The Enemies

 

Main Logo

In addition, Starhawk was originally planned to be released sometime in 2011 but was pushed back to 2012. With all of the changes shown from the prototype and final, the core idea of the game remained the same.

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Castlevania: Lords of Shadow [PS3/Xbox 360/PC] – Beta

Castlevania: Lords of Shadow is a modern reboot of the Castlevania franchise originally developed and published by Konami. Mercury Steam managed to revamp the combat of the original franchise, injecting a well-done combat system undoubtedly inspired by several action games of that era. Not only this, but the art direction of the Lords of Shadow is nothing but a work of art. Before the game was released for the PS3, Xbox 360, and PC, it underwent a few changes. Most of the beta content is challenging to find, but there are a few differences and cut content we can observe below.

Images:

Videos:

This video is important as it shows a glimpse of the initial pitch of Castlevania: Lords of Shadow. The game was originally going to feature Simon Belmont, but that didn’t happen. Eventually, Simon Belmont, Alucard and Trevor were incorporated into Mirrors of Fate.

Below, you’ll find a couple of iterations and cut characters. One of whom looked fascinating in the design process.

Frankenstein Dracula

While attempting to create a compelling design for Lord Dracula, Mercury Steam generated a host of iterations. One of them was a Frankenstein Dracula that didn’t make it past the cutting room floor.

Menacing, bloody and gruesome are just some of the words one can use to describe these early designs of Lord Dracula. While Dracula didn’t make an appearance in Lords of Shadow or Mirrors of Fate, he was the main character of Lords of Shadow 2.

Alucard

Another character that went through various iterations was none other than the Prince of Darkness himself, Alucard. In these early designs, we can see that Alucard bore a slightly different look. That is pretty much everything I can find from the beta footage of Castlevania: Lords of Shadow.