Alex Carver: Futurebrighter is a cancelled FPS that was in development by Heaven X, a small and obscure development team from Poland. The game was announced in 2004, sharing some details and screenshots.
As wrote by IGN:
“AC:F is a first-person shooter that follows Alex Carver, a convict on his way to a distant planet that houses a prison for the galaxy’s least desired criminals and murderers.
Along the way the prison transporter carrying our hero is attacked by an unknown adversary. The ship goes down and Alex is given a chance to escape. One small problem. The planet the ship lands on is run by a tyrannical dictator who has been working on secret genetic experiments.
Equipped with pistols, sniper rifles, plasma rifles, and a cynical outlook on life (funny what prison does to you), Alex must do everything in his power to stay alive.”
On the old Heven X website we can read:
“An independent developer group Heaven X deals with creating computer games and multimedia programs. We’re those players who have begun working on our own titles since 2001. Our team has gained much experience when working for Techland, Leryx Longsoft and L.K. Avalaon, while preparing games like Chrome, Xpand Rally, Small Army, Indiana Jack, Pet Racer, Pet Soccer, Golem, or Kokomando.
Earlier, we were working for various producers. Now, however, we’ve joined our forces and experience under the name Heaven X in order to create our own virtual worlds, which, hopefully, will attract many players. We are working on authorial projects, as well as on titles that we develop for Polish publisher companies.
We were “brought up” playing the greatest games that serve as a point of departure for our projects. Unreal, Half-Life, Deus Ex, Soldier of Fortune, Serious Sam and even Rayman are just a few names of the worldwide hits that are a great source of inspiration for us. Our goal is to create games that would simultaneously provide the players with great feel, engrossing and entertaining gameplay experience, and satisfaction (not only for the players but also for us).
We have our authorial 3D engine Magnum Engine at disposal. The engine is capable of creating environments inside the buildings (indoor) as well as in open spaces (outdoor). Magnum Engine uses the newest graphics technologies and special effects, therefore, it keeps up both in quality and beauty with other Western and Polish productions:
- Vast and open spaces and indoor environment
- Expanded animation system that features bone system / skeleton
- Vehicle handling system together with the driving model and physics
- Physics allowing for an interaction with the game’s environment
- 50.000 to 100.000 polygons per frame
- Particle system
- Dynamic interplay of light and shadow
- Varied weather effects (rain, snow)”
More info was published by Polish websites at the time, but it looks like the project never got far into production. We can assume they never found a publisher interested in backing up their game, so Alex Carver: Futurebighter had to be cancelled.
Thanks to Daniel Nicaise for the contribution!