Future Killer is a cancelled sci-fi FPS that was in development around 2004 – 2006 by Futrix Studios, a team funded by former Ritual Entertainment level designer Thearrel McKinney. It would have probably been similar to other sci-fi horror titles such as Doom 3 and Resistance: Fall of Man, plus light “metroidvania” mechanics and featuring creepy alien enemies and teammates who could help or betray you. As we can read from the old Futrix Studios website:
“The first is an FPS game for the PC titled, “Future Killer”. Set in a futuristic earth setting, you are the only survivor of a failed genetic experiment. The experiments were developed by the government to produce work clones in an attempt to build a New Earth as their means of escaping a dying world from an alien invasion. The engine being used for the game is being kept under wraps until further development.”
In 2005 Gamecloud published an interview with McKinney where he shared some more details on Future Killer:
“Future Killer is a sci-fi FPS game based on a dying earth set in the future. The main character Yuen is the only survivor of the N.B.H. (New Breed Human) experiments conducted by the government. Playing the role of Yuen, you find yourself waking up in the middle of an alien invasion. Not knowing what has happened, you become informed by the people who find you, then set out to accomplish your different missions, find out why you were created and stop further invasion of the unknown alien race. Throughout the game, you team up with groups of human survivors, some of which can aid or betray you. Overall, there’s a number of plot twists in it that should catch the player by surprise. You have a pretty unique arsenal at your disposal, some of which can be upgraded by finding various items and modifying your weapons. That’s something I’ve wanted to do for a long time. Yuen also has special abilities that the player must use in order to progress through the game. We don’t want to give too much away right now, but we’re hoping that once players play through it, they’ll walk away feeling good from a unique gaming experience and not let down.”
At the same time Futrix Studios were also working on a fantasy first-person adventure for cellphones titled, “Deadly Gates”. In the end it seems they were not able to find a publisher interested in funding their projects: the team disbanded and all of their games got canned.
Thanks to Dan, Grzegzolka and LiqMat for the contributions!