Xbox

Fahrenheit (Indigo Prophecy) [PS2 XBOX PC – Beta]

Fahrenheit (aka Indigo Prophecy in the US), is an adventure game developed by Quantic Dream and released for the Playstation 2, Xbox and PC in September 2005. The game evolved a lot during its development and from the early screens we notice various beta differences. The character models, some scenes and locations were changed in the final version. If you have finished the game and notice more specific differences in the gallery below, please let us know!

Thanks to Megalol and Anonymous for the contribution! More info on the game can be found at Omikron Game Blog

More beta differences were noticed by John Doom:

image 4: Tyler isn’t wearing a cap
image 5: armchairs aren’t zebrine in the retail
image 6: Lukas meets Markus in the square’s center in the retail.
image 7: Lukas and the local are different
image 9: the victim is different
image11: Markus seems… darker? o.o He has a slightly different look.
image13: the local insists with a palette of red, green and yellow rather than in the retial
image19: Tyler wears a slightly different cap in the retail.
image23: the policeman wears a different uniform
image24: the tap is out of order but there’s no sign in the retail.
image26: the bathroom has a different paint and there is also a glass in the retail
image27: it is the concept of Jeffrey.
image28: Lukas
image29: Probably Kate or Carla, but she is different from both
image32: he’s probably an early model of the victim
image35: she should be Kate because i remember that she dressed that blue dress
image36: it seems that Bogart is missing (or he could be hidden behind a bin and he’s impossible to see from this angle)

Thanks to Jason for the english corrections!

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Runebrid [XBOX – Cancelled]

Runebrid is an unreleased SRPG that was in development in 2003 / 2004 by Max Entertainment for the original XBOX. It would have been published by Takuyo, but only a single piece of artwork was ever shown for the project before its cancellation. Max Entertainment was a new company by Kenji Orimo, former Climax developer and co-director of the original Shining Force. Runebrid might have had gameplay similar to SF (and Orimo’s Super Famicom game FEDA: The Emblem of Justice), but sadly we’ll never know for sure.

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rbtop 

Campfire [PS2/XBOX – Cancelled]

Campfire: Become Your Nightmare is a cancelled “reverse survival horror” that was in development in 2003 by Daydream Software, for the original Xbox and Playstation 2. The project was going to be an open ended action game, in which the player would had take the role of a serial killer, to massacre tourists and youngsters during their holydays in the woods. As we can read in the official press release:

What if you were the hunter instead of the hunted? What if your sole purpose in life was to cause misery, death, and pain to anyone and anything you encountered? Now you have your chance. So begins Daydream Software’s brutal “reverse survival horror” game, Campfire. Based on contemporary slasher flicks, Campfire allows players to choose from four different serial killers (Vincent Voucher, Mac Douglas, Louis Winterstorm, and Mannie the Clown) so that they may use them to wreck havoc on the unsuspecting populace of an out of the way campground.

Campfire vanished without any official announcement, but it’s possible that Daydream never found a publisher interested in the project.

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The Bard’s Tale [PS2 XBOX PC – Unused Stuff]

The Bard’s Tale is an action adventure developed by InXile Entertainment, and released in 2004 for the Playstation 2, Xbox and PC. DCodes7 found a way to activate the debug menu in the PS2 port. Most of the debug functions are disabled and the only working functions are the level/area select and level load option. Thanks to the debug menu it’s possible to reach three unused yet complete areas that can be played. Some names of removed (?) test maps were also found:

  • TM_Anntest
  • TM_Grass
  • TM_Obtest
  • TM_PatsMap
  • TM_Prop
  • TM_Interior

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Wild Justice [PS2/XBOX – Cancelled]

Wild Justice is a cancelled FPS set in an “horror western” scenario, that was in development in 2002 / 2003 by Primythive Studio for the Playstation 2 and Xbox.  A playable prototype was created to pitch it to various publishers, but in the end Wild Justice had to be cancelled. If it would have been finished, the game could have been similar to Darkwatch, an horror wild west FPS developed by High Moon Studios and published in 2005.

Wild Justice was one of 4 prototypes that were created by Primythive, but it seems that the studio never found a publisher interested in their projects and sadly they had to close down without finishing any game. Only few screenshots and a teaser are saved in the gallery below, to preserve its existence.

Thanks to Floran for the contribution!

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