Hydrophobia: Prophecy [Xbox 360/PS3/PC] – Beta and Concept Art

Hydrophobia: Prophecy [Xbox 360/PS3/PC] – Beta and Concept Art

One day, while everyone was inside this vast underwater structure, minding their own business and admiring the view, someone decided to shatter the glass and flood us all with a game called Hydrophobia. Thankfully, no one was injured — but many were swept away in astonishment by this experimental title where water is both your greatest ally and your enemy.

The early seeds of Hydrophobia were laid in 2006, when Dark Energy Digital set out to create an experience unlike anything before it, powered by their proprietary HydroEngine — also referred to sometimes in early press coverage as InfiniteWorlds.

Not much is widely documented about the game’s lengthy development, though we do know it spent three to four years in production. Fortunately, fragments of beta footage have been unearthed, offering an early glimpse of protagonist Kate Wilson and other beta changes.

E3 2008 Footage

Some of the early differences in this beta footage are the following:

  • Different running animation
  • Kate is wearing different clothes
  • Different face texture

Early Renders of Kate Wilson before the “Prophecy” name change

Environment and Character Concept Art

 

 


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Yassine Bakrim




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