Zero-G Marines is a cancelled first person strategy shooter that was in developed by Strategy First in 2000, planned to be published for PC. The game was set in a orbital space station and it featured “zero-gravity combat”, as you could freely move around 360° through the environment. As we can read on an old IGN preview:
“The game action centers on several “domes” or “clusters” — orbital stations designed and operated by TerraCorp. These clusters are located around Mars and the moons of Jupiter and serve as bases for “research or mining.” Somehow or other, the genetic research being carried out on these stations goes horribly off track and a virus breaks out on the various clusters. As if that wasn’t bad enough, a group of religious zealots carry out an assault on the clusters and now hold them hostage. Who’s going to take them back? That’s right — you.”
“The suit gives you full freedom of movement in all three dimensions. To preserve the sense of up and down, you won’t be able to use the mouse look to pass through the points directly above and below you. Basically you can’t flip end over end. In this powered body suit, you can hold 8 weapons. “
“There are a few other vehicles in the game as well. You can hop into the driver’s seat of the Outrider, a “fast, one man space vehicle.” The Zealots have converted them into flying weapons platforms. You can fly these both inside and outside of the clusters. The larger and slower shuttles act as troop transports. Your own transport, parked just outside of the cluster, will act as a weapons store and home base during the game. “
“Smart players will shepherd their resources and endeavor to fight from an advantageous position. On the most basic level, each “dome is associated with one of three resources” — research, industry and prisoners. Research domes give you advanced weaponry and industry domes give you extra weaponry. “
“The prisoner resource intrigues me the most. On certain of the security domes are station personnel that have not yet been infected with the virus. If you can free them, you can add them to your squad pool. They’re not the best fighters out there, but they’re the only option you have to increase your manpower. Oh, right…I should have mentioned that you’re not doing any of this alone. You can choose to take up to six squad members along on each of the missions. “
“The planning of the mission structure is still in early stages as well. The current idea is to have about 15 separate missions that can be played in an open format. You can switch the order of the missions a tad to suit your needs. For instance, if you’re up against a tough assault mission, you might want to plan a raid on a security dome first to obtain more manpower. Then you’ll have more forces with which to carry out the assault. The team is also looking to include a 16-player multiplayer component similar in character to Tribes. Oh, and there’ll be co-op mission play too.”
The game was officially put on-hold in 2002, as we can read on Gamespot:
“Strategy First has suspended the development of Zero-G Marines, its 3D space shooter, due to some changes in its development studios. The company is moving parts of its Ottawa studio – where the game was in development – to Montreal. The product development department, headed by former Westwood COO Chuck Kroegel, has put the game on hold temporarily as a result of the move. “
In the end the project just vanished and was never completed. As they worked at least a couple of years on the game we can still hope someone saved files or playable demo to be preserved in the future.
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