Dynasty Warriors DS: Fighter’s Battle is an hack ‘n slash developed by Koei and released in 2007 for the Nintendo DS. When the project was in early development, Koei was using a isometric 2D graphic engine more similar to the GBA Dynasty Warriors, but after a while they decided to change it with a “3D” one, to make better use of the DS graphical capabilities. The beta was basically a different game from the one we got in the end.
A highly prototypical demo, titled Metroid Prime Hunters: First Hunt, was included as a pack-in (now discontinued) with the DS launch on November 21, 2004 in North America, Australia and Europe. This demo was not released in Japan. First Hunt had a different layout to the lower screen, and a slightly different weapon system. There was a different default control method, in which the screens were transposed, and targets could be fired upon by tapping them with the stylus regardless of whether they were centered in view. The control schemes found in the final version were also available. The Power Beam had no charge function, and it had an ammo system. When Power Beam ammo was exhausted, the rate of fire slowed greatly.
There was also a “Double Damage” pickup that caused Samus to cause twice as much damage with each shot (which reappeared in the multiplayer battles of the final version of the game) and only two sub-weapons, missiles and the “Electro Lob” (similar to the Volt Driver and Battlehammer, it lobs and explodes on impact but also can impair vision). Three training scenarios were present, as well as a multi-card multiplayer mode. Some of the multiplayer levels from Hunters were included in the demo. – [info from Wikipedia]
GoldenEye 007 was a cancelled game for the Virtual Boy meant to be released along with Rare’s GoldenEye 007 for the Nintendo 64. However, unlike the Nintendo 64 game, which was a first-person shooter, the Virtual Boy version looked to be some sort of action racing game. A brochure with the only known surviving screenshot of the game contained the following description:
“GoldenEye If you thought rush-hour traffic was a nightmare, wait ’til you get behind the wheel of 007’s car. Avoid obstacles and blow the other cars away. Buckle up for safety because, in this game, you never know what’s gonna happen.”
ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)
ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)
Zero Racers (G-Zero) is a cancelled game for the Virtual Boy that was in development alongside F-Zero X that was close to completion. A prototype exists, since the game was previewed by Nintendo Power and has been seen at E3 1996. Gameplay differs in one important point from its predecessor and all F-Zero games released afterwards. In Zero Racers another dimension is being made use of. It is possible to speed through the three physical dimensions of space in the turning tunnels. – [source: Wikipedia]
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