Apeshit [Atari Jaguar – Unreleased]

Apeshit [Atari Jaguar – Unreleased]

When the Mega Drive and SNES markets started to slow down, Ocean decided to commit to the Atari Jaguar with two titles – platformer Apeshit and comic book tie-in Lobo for the Atari Jaguar CD. Apeshit was only a working title, incidentally. The simian staring platformer was being put together by the team behind Pugsley’s Scavenger Hunt and was described by Ocean as “a mixture of Mario, Bomberman and Pang”. The colourful backdrops had been hand-drawn by artist Ged Cafferly while up to two players could play cooperatively.

As for Lobo, programmer Bobby Earl claimed to Edge Magazine – scan below – that it was to offer a “very new concept” and that the video sequences would run at 25fps. “We see new machines starting with the Jaguar as a creative challenge rather than a technical challenge,” he then went onto say.

Neither game made it to store shelves, with the mostly likely reason being that the Jaguar failed to perform on both critical and commercial levels.

[Contribute by Matt Gander]

Images:


What do you think about this unseen game? Give your vote!

1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5.00 out of 5)
Loading...


Would you like to add more info, screens or videos to this page? Add a comment below!

(your first comment will be moderated before to be published)

U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
U64 Staff & Contributors




Last updated by at .

6 thoughts on “Apeshit [Atari Jaguar – Unreleased]

  1. SuperNormalMan

    Oh, sweet Jesus. Judging from the screenshots, Apeshit looks like one of the UGLIEST games ever made.

  2. Ross Sillifant

    Both myself and others (who use Facebook) have attempted to contact both Bobby Earl and Ged Cafferly to try and get some further insights on this game (how far along it got, just what aspects of the hardware were being used etc) but none of us ever had any replies from either :-)

    I’ve had questions put to Gary Bracey via an RVG interview, on my behalf to see if he can recollect anything (doubtful given how much time has passed), but i’ve not done much more in regards to chasing up sources on the game than this as it really did’nt look that impressive (IMO) and i’d much rather of had a remake of the Lynx or Acade version of Toki than this, so i’m actually rather glad it did’nt make it :-)

    The Jaguar bvadly needed a quality exclusive platformer of it’s own to ‘combat’ SMB 4/DKC/Sonic etc etc, but something this unattractive in looks and going off concept…was not what i was hoping for, personally.

    No offence to coders involved :-)

Leave a Reply

Your email address will not be published. Required fields are marked *