Dragon’s Crown is a cult-classic beat’em up released on the PS3, PS Vita and the PS4. Fun fact: the game started life on the Dreamcast before being cancelled. After the release of Muramasa, George Kamitani revisited Dragon’s Crown years later. The first platform to be considered was the Wii, and the project was pitched to Capcom initially. While a Wii prototype was made, it is unknown how far the game was in development for that particular platform before the team transitioned to the PS3 and PSV. Luckily, there are a few images from the design document we can look at:
Thanks to Siliconera’s translation of the magazine shot, we can learn the following:
- Dragon’s Crown was initially a project for the Wii.
- “It was well-received when I presented it to a senior at Capcom, but supposedly one of the higher-ups asked, ‘But can it sell like Monster Hunter?’ and the project didn’t go through.”
- “That’s where we met Ignition.* They immediately gave us the OK.”
- “Ignition had no complaints. The target was Xbox since we wanted to develop for a worldwide audience, or something like that.”
- “Dragon’s Crown is a title that wasn’t meant to sell that much. The publisher wanted the next game before sales started. Our goal is to continue making games, and the sales come as a result of that, but if we were to flip that around, then…”
- “I’m glad it sold well, but I personally thought it was bad as a strategy.”
- “As work becomes more readily available, but that sets higher hurdles. If we were to fail on a 4-5 year course… then what would we have done?”
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