Rygar: The Legendary Adventure (or known as Argus no Senshi in Japan) is a fun action-adventure game released exclusively on the PS2. Despite the game being a critical success, that didn’t translate to acceptable sales. A sequel was planned and teased by Ninja Gaiden creator Tomonobu Itagaki, but nothing came out of it. It is possible that the game hasn’t gotten past the drawing board. We’ll never know.
Prior to the game’s release, we can observe a few differences in the HUD. Additionally, the prototype builds of the game came installed with a Making of DVD where Satoshi Kanematsu — the game’s producer— speaks a bit about his game. Also, in the September, October 2001 builds, and the E3 trailer of the game, enemies will keep respawning in certain areas infinitely until you clear the level.
In short, here are the differences I noticed:
- Different HUD
- Different running animation for Rygar
- Different SFX
- Lack of boss fights (as soon as you enter the arena, you’re welcomed with a GET READY TO ROCK screen)
- Enemies keep respawning infinitely
- Different blue orb colour for teleporting between levels
- Heaven Diskarmor has a different colour and shape
- Different Diskarmor icons altogether
What do you think about this unseen game? Give your vote!
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