ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in the page. Thanks a lot for your contribution! :)
Dreamcast Tech Demos: Tower of Babel
Dreamcast Tech Demo: Irimajiri
What do you think about this unseen game? Give your vote!
Would you like to add more info, screens or videos to this page? Add a comment below!
Latest posts by U64 Staff & Contributors (see all)
- Plague of Darkness [XBOX/PS2 – Cancelled] - 15-02-2023
- TimeShift/Chronos [Beta – Xbox 360, Xbox, PS2, PC] - 09-01-2023
- Zombies : The Awakening (Krysalide) [PC/XBOX/PS2 – Cancelled] - 22-12-2022
Bit more narrative on the “Future City” demo
and some on the Iri-San Demo
Edge commented on the Future City demo (Sept’98 issue) saying final DC titles would have at least another 500,000 polygons to play with, the many particle-generated fires being of particular note, lighting effects being superb and easily created via the PowerVR 2G Chipset running on Seg’s set 4, 40% power development kit.
Set 4 being a newer, more powerful development kit capable of 600,000 polys per sec with all effects turned on.Final set, set was already in hands of Jap.developers.All companies would recieve Set 2 dev.kits (around 25% of DC’s final technical abilities) for FREE, with Sega retaining ownership of them, and Sega could take them back if games shown were’nt of high enough standard.
Set 5 Sega were expected to charge around US $6,000 though the version designed for Graphics artists was expected to cost less.
Iri-San & Tower of Babel