Dreamcast Tech Demos [Tower Of Babel & more]

Dreamcast Tech Demos [Tower Of Babel & more]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in the page. Thanks a lot for your contribution! :)

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Dreamcast Tech Demos: Tower of Babel

Dreamcast Tech Demo: Irimajiri


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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
U64 Staff & Contributors




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4 thoughts on “Dreamcast Tech Demos [Tower Of Babel & more]

  1. Ross Sillifant

    Edge commented on the Future City demo (Sept’98 issue) saying final DC titles would have at least another 500,000 polygons to play with, the many particle-generated fires being of particular note, lighting effects being superb and easily created via the PowerVR 2G Chipset running on Seg’s set 4, 40% power development kit.

    Set 4 being a newer, more powerful development kit capable of 600,000 polys per sec with all effects turned on.Final set, set was already in hands of Jap.developers.All companies would recieve Set 2 dev.kits (around 25% of DC’s final technical abilities) for FREE, with Sega retaining ownership of them, and Sega could take them back if games shown were’nt of high enough standard.

    Set 5 Sega were expected to charge around US $6,000 though the version designed for Graphics artists was expected to cost less.

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