Starhawk was a darn good sequel to the beloved Warhawk. This third-person shooter didn’t try to recycle formulas from other games—it stood out by blending real-time strategy (RTS) with fast-paced gunplay. One moment you’re blasting enemies, and with a quick button press, you’re calling down a turret from orbit. The way battles unfolded—and the overall feel—was fantastic.
But before Starhawk reached its final form, this 2009 prototype build told a different story. Below is an in-depth comparison of the game’s early version versus the one we ultimately played.
Video:
- Different character
- Different movement animation
- Different HUD
- Different gun sounds
- Different pickup designs
- Different deployable Rifts
- Different map design
- Different main menu
- Different main logo
- Different bike
- Different weapon icons
- Different energy pick up
- Different aim HUD
- Different gameplay system (you use money instead of energy to build)
Images:
The Main Character
- Original Character
- Final Character -Emmett Graves
The Enemies
- Early enemies
- Early enemies
- Final enemies – The Outcasts
- Final enemies – The Outcasts
Main Logo
- Early logo
- Final logo
In addition, Starhawk was originally planned to be released sometime in 2011 but was pushed back to 2012. With all of the changes shown from the prototype and final, the core idea of the game remained the same.
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