Originally planned as a free mod for Quake, development on Team Fortress 2 switched to the GoldSrc/Half-Life engine in 1998 after the development team Team Fortress Software – consisting of Robin Walker and John Cook – were first contracted and finally outright employed by Valve Corporation. At the point of…
Half Life 2 [Beta / Concept / Prototype]
The book Half-Life 2: Raising the Bar revealed many of the game’s original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game where the Combine were more obviously draining the oceans for minerals and…
The City of Metronome [Cancelled – Xbox 360 / PS3]
The City of Metronome is a cancelled adventure game that was in development for the Xbox 360 and Playstation 3 by Swedish developers Tarsier Studios. As we can read on Wikipedia, it was officially revealed during E3 2005 where it became an anticipated game for the seventh-generation of video game…
Prey (1995 / 1997 Version) [Cancelled – PC]
In 1995, the first incarnation of the game was announced. Prey was envisioned by 3D Realms as the first of a number of games to be running on unique, cutting edge game engine technology, developed in house. In this sense the project played the same role as Unreal did for…
BioShock [Beta / Concept]
Originally, BioShock had a storyline which was significantly different from that of the released version: the main character was a “cult deprogrammer”-a person charged with rescuing someone from a cult, and mentally and psychologically readjusting that person to a normal life. For example, Ken Levine cites an example of what…