RustHeart is a cancelled Action-RPG video game developed around 2019-2020 by Glowmade Ltd. and published by Electronic Arts through their EA Originals label, for the PC but also the consoles, although nothing as yet been specified concerning which ones.
Few information is currently available on that title. The game was initially revealed in June 2019 during an EA Play event as an “Action-RPG with Non-Playable Character Coop” where the player is a kid who build a giant robot sidekick to go on an adventure across a vibrant, alien multiverse. VG24/7 wrote:
At the top of a new video showcasing various small studios EA works with for its EA Originals program, was a striking image: a giant robot, and a kid climbing onto its shoulders. This, a gathering of press learns at a private EA Play 2019 event, is a brand new EA Original from developers Glowmade.
Rustheart is an action-RPG with NPC co-op. The robot is fully customizable, according to Glowmade CEO Jonny Hopper. Players will be able to build the robot so that it is unique and personal to them, from color to gear. The robot learns from the player’s actions too. Hopper cites the animated film The Iron Giant, the vibe of ’80s movies, and the comedy of Rick and Morty as key inspirations for Rustheart. “How do we make a game there,” he says was the big question around the studio with the cluster of inspirations, “what can we do with that?”
Previously, Glowmade collaborated with Tequila Works on WonderWorlds, a user-creation driven game. Rustheart is the studio’s first game under the EA partners banner.
However, after this announcement, RustHeart fell completely into obscurity and was never again officially mentioned in the press.
It wasn’t until April 2025 that a bit more information alongside a couple of screenshots were shared by Danny Whitehouse who was Senior Environment Artist on the project. According to his LinkedIn profile, he worked at Glowmade until October 2020 where he also worked on the game King of Meat, released 5 years later. To this day, it is still unclear why RustHeart was cancelled. The uncertainty surrounding the economy and the video game industry in the last few years might be a reason, but we can also speculate that something during the development didn’t come together, and the decision to shelve the project was made.
If you know someone who worked on RustHeart and could help us preserve more screenshots, footage or details, please let us know in this comment section!
Images:
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
- Screenshot provided by Danny Whitehouse
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