Inversion was an impressive and ambitious third-person shooter that allowed players to control gravity. While the concept was over-the-top for its time, it wasn’t really appreciated. This is a short article that delves into the beta content and includes some concept art found online.
Concept Art:
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Pre-concept art – Saber Interactive
Beta Content:
Point of Action
Beta (green)
Final (blue)
Different Shirt Colour
Beta
Final
Different Davis Russell and Leo Delgado Model
Beta
Leo’s second change
Beta
Beta
Davis (Beard)
Beta
Final
Different Inversion Symbol
Beta (circle)
Beta (circle)
Beta (triangle-early)
Beta (triangle-early)
Beta (triangle almost finished)
Final
Early Inversion Tool Colour
Beta (Soft blue)
Final
Other differences:
Assault Rifle has different SFX and recoil
The energy rifle doesn’t burn enemies when you shoot them
Leo and Davis’ grunts when shot are different
Gravlink has a different look
Early Inversion Bar (image TBC)
A short documentary containing information on the early story and what didn’t make it past the prototyping phase
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