The unseen games of next-gen? Not on U64

October 8, 2013 by
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Unseen 64 was born in 2001, from the passion of some italian friends that after some years looking at Nintendo 64 games that never came out or that were released with many differences from the beta version, decided to make an archive about them. We were young and with a lot of free time, it was just for fun that we kept working on U64 until it became the huge archive that you see today.Sadly we are not young anymore: we have families, full-time jobs, bills to pay and other real-life commitments that keep us busy 24/7. We don’t have so much free time anymore to write about unseen games. If we find some free time for our lovely videogames, we prefer to play them, than to write about the ones that we’ll never be able to play! From a couple of years we have already slowed-down the updates for Unseen 64 and there are still hundreds, HUNDREDS of emails, comments, contributions that we were not able to read yet. Also, to keep online our archive there are lots of other technical-related works to do, bugs to fix, servers to keep safe, plugins to update.

The current situation of videogames is much more complex than what we tried to follow in the early 2000: there are games for consoles, there are games for handhelds, there are games for PCs, there are games for smarthphones and there are hundreds of new indie-games announced every day. It’s basically impossible to keep up with so many interesting videogames that could be cancelled or that could be released with many changes from their beta versions.

This is why we decided that Unseen 64 will not cover new games for next-gen consoles (PS4, XBONE, Wii U) and not even “current gen” handleds as the 3DS or PSVita. We would not be able to do a good work when we are already in trouble to cover all the most interesting beta and cancelled games for the “retro” consoles. So Unseen 64 will slowly became a “more static” archive of Retro-Unseen-Games.

Today is much more easy to create a “website” using something like wikis, wordpress, tumblr, blogger and similar free tools so we hope that there will be some young gamers with more free time than us, that will decide to create their “Unseen Next-Gen Games Archive” for all the future beta and cancelled games.

U64 will not be closed. We’ll still keep Unseen 64 updated as much as we can and we’ll try to ready all the contributions that you will send to us, but we don’t know when we’ll be able to reply and to add them. For quick news about beta and cancelled games, we’ll probably share them on Twitter or Facebook, so follow us!

Let us know what you think about this and thanks a lot for you support in all these years! :D


Seisho 1999 (Bible 1999) [NES - Cancelled]

October 7, 2013 by
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Seisho 1999 (Bible 1999) is a cancelled action adventure that was in development by Imagineer / Wavejack for the Famicom / NES. There are not many info about this game, but a scan and a couple of screens uploaded in a japanese website. The characters and the scenario seem inspired by the Fist of the North Star manga / anime series, with a post-apocalyptic world and powerful fighters. Something went wrong during the development and Seisho 1999 / Bible 1999 was never released.

Thanks to Celine for the contribution!

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INCorporated [PC X360 - Tech Demo / Cancelled]

October 3, 2013 by
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INCorporated is a cancelled multiplayer FPS set in a gritty, Orwellian future, that was in development by Galahan Games for PC and (maybe?) Xbox 360. The game was created with Artificial Studios’ Reality Engine and a single-level tech demo was released in 2005, but today we cannot find any info on the team, their official website is vanished and after all these years of we can assume that INCorporated will never be released. Did anyone still have that tech demo saved somewhere?

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Monster Truck Wars [SNES - Cancelled]

September 29, 2013 by
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Monster Truck Wars is a cancelled racing game that was in development for the Super Nintendo and it would have been published by Acclaim. A GameBoy and Game Gear versions of the game were released in 1994 and 1995, but they were different from the SNES version, that used “Mode 7″ graphic similar to F-Zero. While the graphic of the game looked good for a 16 bit console, the project was never released for unknown reasons.

Some screens of the game were  found by Celine in Banzzai magazine issue #23 and Super Power issue #22.

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Flux [Playstation / PC - Cancelled]

September 25, 2013 by
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Flux was basically a very sophisticated 3D puzzle game involving a salesman in a suit as its main character, that was in development for the Playstation and PC. The player had to find his way through a maze of cubic rooms that could be flipped in 90 degree angles by pushing switches on the walls. The game was in development by Pulse Entertainment and was picked up by Microsoft but canned after awhile for unknown reasons..

Scan from PlayMag issue 8.

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The Scorpion King [PS2 - Prototype]

September 21, 2013 by
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The Scorpion King is a prototype for a fighting game / beat ‘em up that was created by Osiris Studios, based on the 2002 film with the same name (featuring Dwayne Johnson). It seems that the studio tried to pitch this demo to publishers that had the Scorpion King license (probably VU Games in North American and Universal Interactive in Europe), to get to develope it into a full game, but without luck.

In the end the publishers chose Point of View to work on their Scorpion King videogame, released in 2002 as The Scorpion King: Rise of the Akkadian for the Playstation 2 and GameCube.

The Scorpion King demo by Osiris remained just a prototype and the studio closed sometime later (or did they evolved into an audio restoration agency?).

Thanks to Tork for the contribution!

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scorpion-king-osiris

Ace Squadron [Cancelled - GameCube / XBOX / PS2]

September 17, 2013 by
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Ace Squadron is a cancelled flying shooter that was in development by Atomic Planet for the Playstation 2, GameCube and Xbox. The game was set in World War II and offered various arcade air-combat missions to play and as we can read from the official press release “gamers will be given the opportunity to shout ‘Tally Ho!’ and dive their trusty Spitfire into a dogfight with swarms of Nazi aircraft. There are scores of missions to play, from the heady days of the Battle of Britain to dangerous raids on secret weapons factories in the last days of the war, and dozens of different and powerful warplanes to fly, such as the majestic Spitfire, the nimble Mosquito and the sturdy Lancaster”. The project was never released for unknown reasons and we don’t even know if the game was finished or not as the few screenshots available look like target renders and not actual gameplay.

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Legion [PSX - Cancelled]

September 13, 2013 by
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Legion is a cancelled 3D action game that was in development for the Playstation 1 by SCEE around 1997. It is unknown why it was never released, if you have more info about the project, please contact us. Scan from PlayMag issue 17 and Console News issue 14.

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Philosoma (Ora-194) [PSX - Target Render]

September 9, 2013 by
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Philosoma is scrolling shoot ‘em up developed by G Artist and published by Sony for the PlayStation in 1995 / 1996. The story of the game is about an alien planet named Planet 220 (know as ORA-194-220 in the Japanese version) that is attacked by an unknown force and requires assistance. Celine found an old article about Philosoma in Console Plus magazine #34, in which they shown a target render from the early development of the game.

Target Render:

Final game:

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Megalopolice: Tokyo City Battle [Sega 32x – Tech Demo/ Cancelled ?)

September 5, 2013 by
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Megalopolice: Tokyo City Battle is a AS-1 ridefilm created by SEGA in 1993. Going by the screenshots below and the few information available, it seems that somehow SEGA planned a 32x game based on the eponymous virtual ride, but the project was probably quickly canceled some time after the announcement like many other games for the ill-fated  add-on.

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