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December 5th, 2008 by monokoma

Cortex Chaos was a spin-off game from the Crash Bandicoot franchise, that was in development at Traveller’s Tales Oxford, but that was cancelled just after the early concept stage. The game is also know as “The All-New Cortex Show” and the player would have used Dr. Neo Cortex as the main character. The project had some interesting ideas, as we can read in the Crash Mania website: “The first proposal was based on the idea that Cortex had a series of little Clones and he would have beeen able to control them to do several little tasks … such as pick up and throw bombs, collect items, or line-up to create a bridge” [...] “The Second followed a Rockman/MegaMan style idea” [...] “The Third idea somehow had Nina involved more… and used weapon upgrades”. You can read more infos at Crash Mania. Thanks a lot to HPZr!
Images:
Tags: crash bandicoot, platform
Posted in Playstation 2, SONY | No Comments »

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December 4th, 2008 by monokoma
Thanks to Gone is Gone Blog we found out that Saint Row, a sandbox-style action game for the XBOX 360, was also planned to be released on the Wii. Developed by Californian Mass Media Inc, the game should had the same gameplay of the 360 version, but with less graphic details. The game was cancelled, probably for porting problems. A couple of screens from the Wii proto can be found at GiG, archived here for preservation purpose.
Images:
Tags: saint row
Posted in NINTENDO, Wii | No Comments »

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December 4th, 2008 by LucaPM
When Pokèmon Platinum was announced, lots of scans and screens came out on the net and Nintendo also put online a website about the game, with a screen of the battle vs. Giratina Origin. Howerer, the Giratina Origin sprite that we see in this screen is not the same one as the final version.
Beta :

Final :

Also, there was a beta sprite of Shaymin Sky form that was dropped before the release. Read the rest of this entry »
Tags: Contest pass, Giratina Origin form, Magma Rock, Platinum, pokemon, Rule Book, S.S. Ticket, Seal Bag, Shaymin Sky Form, Treasure Sack
Posted in NINTENDO, Nintendo DS | No Comments »

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December 4th, 2008 by Unseen64staff

While Unseen 64 was down for maintenance, more people were sending emails to offer their help to our cause and now we are happy to welcome some new lovely geeks in the U64 Staff! Say hi to ChampionMan (Unseen Researcher and part of the Zelda 64 Restoration Project Team), Shadowdorothy (Unseen Researcher), Zero7 (Unseen Researcher), Adriel (Unseen Researcher), 8PM (Unseen Researcher, English Translator) and Kreepman (Jr Writer, 3D Designer).. did we miss to mention someone? We are sure that they will have some great contributions for the Unseen Archive, and some of them already had, as you’ll see soon :) Keep it up guys! Helping U64 is not an easy job, but you can make it.. somehow!
Update: to celebrate all these new staffers, Xavio has finally made another one of his Unseen Uncomics!
Posted in Unseen News | No Comments »

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December 3rd, 2008 by Unseen64staff

In Banjo - Kazooie for the XBOX 360, one of the levels in the final game is called “Klungo´s arcade”, but in the beta version it was called “klungo´s play emporium” and below you can see an image that show how it was gonna look like. After that, a screenshot from the same level in the final version. Do you see the differences?
Beta:

Final:

In the official Rare website we can even read some interesting informations on the sixth removed level from the game: “Partway through all this, we learned that one Game World was to be dropped to give us a chance of getting the game finished on time, bringing the total down from six to five. This was a Read the rest of this entry »
Tags: banjo, banjo kazooie, platform
Posted in MICROSOFT, Xbox 360 | No Comments »