Kat Burglar is a cancelled action / stealth game that was in development by Krome Studios, probably planned for PC, Playstation 2 and Xbox. In the beginning of year 2000 Krome Studios announced a new game about a lady burglar called Katherine Kelly, who steals works of art for a collector called Hugo Biggs-Lazenby. There wasn't much information available on the gameplay, but that sure had to be a stealthy game. Some ideas from that project were later used in Blade Kitten. As we can read in an article on Games.on.net: Recounting with a touch of bitterness that it was apparently okay ...
Overview: After Tomb Raider 2, CORE had already planned the sequel which was later released November 1998 for PC and PSX. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak, Quadbike. These new vehicles give a dynamic feel and new experience to the game. Tomb Raider 3 appeared at ECTS 1998 and E3 May 1998.The game originally features locations such as: India, South Pacific, Nevada, London. There is evidence that CORE had planned Peru levels but there is no clear evidence of existence. Some of the level names changed during development ...
Stargate SG-1: The Alliance is a cancelled FPS that was in development for PC, Playstation 2 and Xbox, based on the Stargate SG1 TV series. There were only few info and media available untill sometime ago when the nice guys at The Gaming Liberty found a playable beta version and started to share as much as they can from this lost game. This version seems almost finished and as we can read from their preview, it could have been a great game especially for Stargate fans: The best part about SGTA is the fact that the Stargate itself is such a ...
Do you remember the cancelled Resident Evil port that was in development for the GameBoy color? A playable "almost finished" beta version of this game does exist out there and now it's our chance to preserve it and share the rom with everyone. Kiff at the Assembler Games Forum has opened a foundraising campaign to raise about $2,000 to be able to release the game publically ($124.06 raised so far). Check the original topic on Assembler or read the details below to help the preservation of Resident Evil GBC! Time Scale Midnight (GMT) 29th February 2012 Payment Details PayPal payments only to – kiff_storey@hotmail.com All ...
From many years we are collecting info, screens and video in the Unseen 64 archive, to try to preserve the changes and the cuts in our loved videogames. A lot of contributors help us everyday, sending more info, more screens and more videos to add to the U64 archive. We are happy, really happy, but we dont have enough time for all this stuff! Should we just close the site? Should we wait for months before a new update? So, here's an idea. From today, if you want to edit a page or to add a new game in the Unseen ...
Gears of War: Exile is a cancelled game that was planned for the Xbox 360, to be played with the Kinect. Originally meant to be announced at E3 2011, although no such appearence was made that year. There is no information about GoW: Exile, although rumors speculate it would be on an on-rail Kinect game. Some test footage was shown, in which people used the Kinect to act out a scene from Gears 2 (does anyone have a video of this?).
A brief quote from Cliff:
“Let’s just bury the hatchet now, Gears of War: Exile was an unannounced game that I can’t give any details about that has since been cancelled.”
While there is no information about the game, the games logo has surfaced proving the game was indeed being developed.

by Unseen64staff In: MICROSOFT|xbox 360
16 May 2012Saints Row is an action-adventure open world video game developed by Volition Inc. and published by THQ. It is the first title in the Saints Row series. The development of the game went from 2004-2006 and in this video below, you can see many beta differences between the gameplay such as:
Post by The Monokariba (AKA Monokiba)
Videos:
by Unseen64staff In: NINTENDO|snes
14 May 2012As we can read on Wikipedia, Super Turrican was developed by Factor 5 and published by Seika for the Super Nintendo. Factor 5′s Super Turrican plays similarly to Mega Turrican and shares a similar visual style, but the game has a different set of levels and features a freeze beam in place of the original lightning whip. DEC noticed some reference about the beta version of Super Turrican on the Factor 5 web site (http://www.factor5.de/secrets
“On a final note about Super Turrican, if you look at the Enemy Gallery in the game manual that can be brought up by pushing the home button on the Wii-Remote, there are several nasty critters in there that you won’t find in this official retail version of Super Turrican due to memory constraints. We were told to deliver the game in 4 Mbit (512 KByte), the smallest size cartridge available at the time, after finishing it as a 6 MBit title. Not only did we have to cut bits of art in several places, but also a full stage and a feature of the new Beam weapon: Not only could it freeze enemies, but also melt frozen ones, something that the player had to discover in the Ice World and that led into a stage set on a Robot Transport hurtling through the clouds. But it wouldn’t fit – and thus, somewhere, on a forgotten floppy disk, there still might exist the original Super Turrican – Director’s Cut.”
A scan of the Super Turrican manual in German can be found at http://www.nemmelheim.de/
Could anyone that has played the final game notice which are the unused sprites? That would be nice :)
Thanks to DEC for the contribution!

Video from the final version:
by Unseen64staff In: MICROSOFT|xbox 360
13 May 2012Over the last few years Double Fine has released some fantastic games. But it looks like one of the more interesting games did not see the light of day. The game, called “Specs” was going to be an interactive Kinect adventure that features a strange variation of the good / bad mechanic. Your two hands controlled you decisions. Your left hand controlled “hate” while your right hand controlled “love”.
It seems there were also other different emotions as well such as fear and trust. Holding your hand over objects in the environment would change the way the story progressed depending on what hand you used.
Sadly the game was only really a test of what the Kinect could do, and will probably never be released to the public. Information of this game was also very hard to come by, which is why I have only been able to fin d a limited number of pictures and a small amount of relevant information on Kotaku:
“Specs were to tell the story of a cursed, sentient artifact, which was the persona, that controller that gets passed on from character to character. In the video above, you’ll see an early prototype where only the emotions of love and hate were implemented followed by a later one where gestural input makes more emotional prompts available.”
Post by Liam
Images:
Videos:
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.