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Gears Of War: Exile (Kinect) [Cancelled - Xbox 360]

by In: MICROSOFT|xbox 360

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16 May 2012

Gears of War: Exile is a cancelled game that was planned for the Xbox 360, to be played with the Kinect. Originally meant to be announced at E3 2011, although no such appearence was made that year. There is no information about GoW: Exile, although rumors speculate it would be on an on-rail Kinect game. Some test footage was shown, in which people used the Kinect to act out a scene from Gears 2 (does anyone have a video of this?).

A brief quote from Cliff:

“Let’s just bury the hatchet now, Gears of War: Exile was an unannounced game that I can’t give any details about that has since been cancelled.”

While there is no information about the game, the games logo has surfaced proving the game was indeed being developed.

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Saints Row [Beta - Xbox 360]

by In: MICROSOFT|xbox 360

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16 May 2012

Saints Row is an action-adventure open world video game developed by Volition Inc. and published by THQ. It is the first title in the Saints Row series. The development of the game went from 2004-2006 and in this video below, you can see many beta differences between the gameplay such as:

  • Saints wearing green
  • Beta Logo
  • Shop Hold-Ups
  • Beta Rim-Jobs

Post by The Monokariba (AKA Monokiba)

Videos:

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Super Turrican [Beta - SNES]

by In: NINTENDO|snes

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14 May 2012

As we can read on Wikipedia, Super Turrican was developed by Factor 5 and published by Seika for the Super Nintendo. Factor 5′s Super Turrican plays similarly to Mega Turrican and shares a similar visual style, but the game has a different set of levels and features a freeze beam in place of the original lightning whip. DEC noticed some reference about the beta version of Super Turrican on the Factor 5 web site (http://www.factor5.de/secrets_super_turrican.shtml) and several other web site relay this information when the already known version was planned to the Wii virtual console.

“On a final note about Super Turrican, if you look at the Enemy Gallery in the game manual that can be brought up by pushing the home button on the Wii-Remote, there are several nasty critters in there that you won’t find in this official retail version of Super Turrican due to memory constraints. We were told to deliver the game in 4 Mbit (512 KByte), the smallest size cartridge available at the time, after finishing it as a 6 MBit title. Not only did we have to cut bits of art in several places, but also a full stage and a feature of the new Beam weapon: Not only could it freeze enemies, but also melt frozen ones, something that the player had to discover in the Ice World and that led into a stage set on a Robot Transport hurtling through the clouds. But it wouldn’t fit – and thus, somewhere, on a forgotten floppy disk, there still might exist the original Super Turrican – Director’s Cut.”

A scan of the Super Turrican manual in German can be found at http://www.nemmelheim.de/turrican/other/superturrican_snes/manual/ and the sprites are in page 12-13. In the USA version of the manual (http://gamesdbase.com/Media/SYSTEM/Nintendo_SNES/manual/Formated/Super_Turrican_-_1993_-_Kemco.pdf), these pages were removed, like in the Japan version (http://www.nemmelheim.de/turrican/files/superturricanjap/).

Could anyone that has played the final game notice which are the unused sprites? That would be nice :)

Thanks to DEC for the contribution!

Video from the final version:

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Specs (Tim Schafer’s Kinect Adventure) [Xbox 360 - Prototype]

by In: MICROSOFT|xbox 360

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13 May 2012

Over the last few years Double Fine has released some fantastic games. But it looks like one of the more interesting games did not see the light of day. The game, called “Specs” was going to be an interactive Kinect adventure that features a strange variation of the good / bad mechanic. Your two hands controlled you decisions. Your left hand controlled “hate” while your right hand controlled “love”.

It seems there were also other different emotions as well such as fear and trust. Holding your hand over objects in the environment would change the way the story progressed depending on what hand you used.

Sadly the game was only really a test of what the Kinect could do, and will probably never be released to the public. Information of this game was also very hard to come by, which is why I have only been able to fin d a limited number of pictures and a small amount of relevant information on Kotaku:

“Specs were to tell the story of a cursed, sentient artifact, which was the persona, that controller that gets passed on from character to character. In the video above, you’ll see an early prototype where only the emotions of love and hate were implemented followed by a later one where gestural input makes more emotional prompts available.”

Post by Liam

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Videos:

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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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