Secret Of Mana / Seiken Densetsu 2 [SNES – Beta / Unused Stuff / Debug]

Secret Of Mana / Seiken Densetsu 2 [SNES – Beta / Unused Stuff / Debug]

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Secret of Mana, known in Japan as Seiken Densetsu 2, is an action RPG for the Super Nintendo developed and published by Square. Secret of Mana is the sequel to Final Fantasy Adventure for the Game Boy and the second installment in the Mana video game series. The game was originally going to be a launch title for the SNES CD add-on. After the project was dropped, the game had to be altered to fit onto a standard game cartridge.  [Infos from Wikipedia]

Robert Seddon has made us to notice that according to this article, Square was intending to port the game to the Wonderswan. Given that their Romancing SaGa port featured material cut from the original, it’s a shame the Seiken Densetsu 2 port didn’t happen. You can also read more about he beta differences of Secret of Mana on ManaRedux!

In the gallery below you can see various beta screenshots from that Luis has shared with us:  there’s an early version of  Potos and Pandora Village, different World Map, many unknown locations, the characters that walk in a river (that is not accessible in the final game), an unused character with pink hair, different HUD,  beta Gaia Navel (if you have more infos on the differences in these screens, please let us know!), the hero in a weird place in Water  Palace and much more! Also, as you can read in the scan the original title for the english version of the game was going to be Final Fantasy Adventure 2.

In the video below the gallery, recored by Shernoubi, we can notice various unused sprites and a debug room!

Thanks a lot to Luis & pantalytron for the contribution!

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Videos:


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monokoma




6 thoughts on “Secret Of Mana / Seiken Densetsu 2 [SNES – Beta / Unused Stuff / Debug]

    1. monokoma Post author

      Thanks for the links Robert, i have added them in the description :) There were rumors that they had to redesign the world map and cut some bosses from the original SNES-CD Rom version of the game..

  1. Robert Seddon

    I said above I’d heard somewhere that Square originally planned multiple endings, and I’ve now got a (secondary) source for the claim: Retro Gamer #85 writes that ‘first to go was the plan to have multiple routes through the adventure, culminating in several possible alternate endings’.

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