Starcraft Ghost [XBOX/PS2/GC – Cancelled]

Starcraft Ghost [XBOX/PS2/GC – Cancelled]

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StarCraft: Ghost is a military science fiction stealth-action video game under suspended development by Blizzard Entertainment. Part of Blizzard’s StarCraft series, the game was announced in 2002 and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized.

Nihilistic Software ceded development to Swingin’ Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were canceled in 2005. Blizzard announced in March 2006 that the game is on “indefinite hold” while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel have been contradictory about whether production will be renewed or planned story elements will be worked into other products.

Unlike its real-time strategy predecessor StarCraft, Ghost is a third-person shooter, and was intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a “ghost”, the game is set four years after the conclusion of StarCraft: Brood War and covers a conspiracy about a secretive military project conducted by Nova’s superiors in the imperial Terran Dominion. Very little of the game’s storyline has been released; however, in November 2006 after the game’s postponement, a novel was published called StarCraft Ghost: Nova which covers the backstory of the central character. [info from wikipedia]

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8 thoughts on “Starcraft Ghost [XBOX/PS2/GC – Cancelled]

  1. Ross Sillifant

    I recently contacted an artist who worked on Starcraft:Ghost, to see if he could offer any personal insights on the game.

    He was most polite :-) but did’nt want to talk about it or any other Lost Games he’d worked on…

    Pity, but sometimes is the way.sources very polite, but simply not looking to chat about things they’d long since moved on from.

  2. Ross Sillifant

    Since actual folks who worked on game are not keen to talk…

    Had to resort to sending a lot of press coverage your way.

    Another 5 page feature just sent.

  3. Reyda

    I played this game a while ago at Clizzard HQ. I went there to write a paper about World of Warcraft which was about to hit the beta stage, for a magazine.
    The staff at Blizzard made us play for approx. one hour in 2 different settings.
    I think I still have notes somewhere in my souvenir box -I left the gaming press sphere 6 or 7 years ago so all those are buried deep in cardboard boxes. If I find them I could post the general impression and dev interview I wrote at the time.
    R.

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