Citizen Zero (Big World) [XBOX – Cancelled]

Citizen Zero (Big World) [XBOX – Cancelled]

Citizen Zero was going to be one of the first massively-multiplayer online role playing games for the XBOX, with astounding graphics and promising looks. Sadly the game was never released probably due to not having enough money or due to deadlines. The story takes place on a distant planet know as Nero-Eden were you were to take the role of a citizen whose memory and personality was erased: you would had been able to select a new identity for your self and start a new life in a beautiful but harsh world. The project was later ported for the XBOX 360, but even that version was cancelled.

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U64 Staff & Contributors

U64 Staff & Contributors

Authors at Unseen64
Since 2001 Unseen64 archive beta and cancelled videogames, till the 7th generation of consoles. There are too many unseen games to preserve, but many people help us with their contributions, screens, videos and descriptions. Do you want to help too?
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One thought on “Citizen Zero (Big World) [XBOX – Cancelled]

  1. Sam Jones

    PRESS RELEASE
    FOR IMMEDIATE RELEASE

    Feb 28th, 2007

    Micro Fort

    (Sydney, AUSTRALIA): – Micro Forté, a leading Australian developer of MMOs, today announced that it has cancelled development on the “Citizen Zero” project, with internal development now focused on a top secret spy-themed MMO.

    Steve Wang – Head of Studios for Micro Forté commented, “Although we were sad to stop working on CZ, we are extremely excited about the progress of our spy project.”

    The top secret project has been in production since mid ’06 with a core development team working out of Micro Forté’s Australian studio.

    “We’re not giving too much away at this stage,” commented Micro Forté Lead Designer, Paul McInnes, “Obviously our new project is a spy-themed MMO, but it incorporates new game-play elements and technologies that we are really looking forward to delivering to the public.”

    Steve Wang added, “We are at an exciting crossroads where many new game-play styles and experiences have become possible in virtual world environments. This is a great opportunity for us to leverage our 7 years of development in the MMO space to bring the social MMO experience together with game-play that has been traditionally the domain of single player games.”

    Micro Forté will be making further announcements in the coming months with a view to showcasing the project toward the end of this year. Micro Forté is currently taking expressions of interest from distribution partners and has already begun discussion with some of the world’s leading publishers.

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