Super Smash Bros Brawl [Wii – Beta/Unused Stuff]

Super Smash Bros Brawl [Wii – Beta/Unused Stuff]

Super Smash Bros. Brawl was developed by Sora and published by Nintendo for the Wii in 2008. Development of the game began in October 2005, when Nintendo opened a new office in Tokyo just for its production. Nintendo enlisted outside help from various developer studios, including Game Arts, whose developing team spent excessive amounts of time playing Super Smash Bros. Melee. They were also given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. In addition, several Smash Bros. staff members that reside in the area of the new office joined the project’s development. [Info from Wikipedia]

The design of the mines that Snake can use was changed in the final version. In the beta, some of the “character emblems” had the original Super Smash Bros. Melee character emblems/icons.

Also, texture hackers who have searched through the disk have reported there being “battle damaged” versions of a bunch of the characters, meaning there was to be a damage system similar to Soul Calibur 4. For example, the Ike damaged model had a cracked sword and for Captain Falcon, an unused exists of a damaged version of his helmet, and if you check the model, you can see his eye in the same side of the damage.

Some unused CD Tropy’s Textures were also found, but we dont know what they were meant for.

On the file called: “training_info_en.msbin” inside, it contains an unused speed: “2x”

Some Masterpieces wasn’t used on the USA/PAL version and on Japanese too, there was to have:
-Donkey Kong Country (for all the languages) [Maybe could not use about copyrights]
-Fire Emblem USA (even the game title) is translated.
-Earthbound (of course english, if it was Japanese, it would be Mother)

I noticed one thing on the original game itself, you know that you can change the music on the menu right? Check this:

Gabrielwoj found an file with the stage icons at the left (the game have an configuration to make the effects) and I saw one thing…
See again, on the stage icon, it’s written above: “SELECT GAME”, at the Final release, it’s: “SELECT MODE”…

There are a lot of unused things, maybe, from test modes [Info from MarioWiki]
Gabriel found a lots of unused stuff on the ISO:
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This one just remember a save file image, well, It’s possible to see an Mario coming on the first stage of the Subspace Emissary

Who did played Melee, knows that, it’s the Mario Stock icon from Melee on Brawl! But one thing weird, this sprite is on the results screen PAC (the file with much things of SSBB), maybe for other tests…

Okay, this is weird, it’s an image that says : BOSS 1, and it is Giga Bowser… Some kind of more TESTS? Also, this image is on most files of the ISO, in the stock icons from other characters, better saying.

MENU! But some kind of sprite? Don’t really know about that, but some background changed when in development?

An stage called Select, I think it was to be on the Custom Stages screen…

THIS IS SMALL! Some other stadium event what was removed, only did rested his palette, an purple pixel (also on the movies folder, there is an another what is totally transparent and one what have some misplaced pixels)

Found on the Tournament file, I have no idea what it could’ve been used for.
It is a screenshot of an early build of the game, possibly used in some sort of move in-game, or just, was left on the disc, by, accident,,,,,,,.
Link have a Ordon Sword unused texture on the fighter folder (from Twilight Princess) [Info from MarioWiki]

Other things that never made the cut were:

  • Fox’s animation had him holding a gun, instead of moving his hands as if he was drinking something like tea.
  • Shadow Moses Island had an outside part of it, too- it had a great view of the mountains and some white platforms.
  • Ridley was an Assist Trophy, not a boss.
  • Songs such as Sonic- You Can Do Anything and Forest Maze were originally in the game.
  • The developers intended on making Snake a bit more muscular.
  • Rosalina was once an AT
  • Green Hill Zone’s old name was Emerald Hill
  • Link’s hair was longer in the beta
  • During Brawl’s development, the graphics were going to be a little better than they are in the final (More polygons)
  • During the time, Mario used his Super Mario Sunshine voices before the new recordings with Link using voices directly from Twilight Princess (No, SSBB and TP’s Voice Recordings Are Different)
  • All Characters, Including more, were done by E3 2006 (Said in Iwata Asks)
  • Blade Knight, Bonkers, and Mech Cannon were found as unused enemies. (Possibly left over from the Kirby game)
  • 38 Extra trophies were found in the disc data. (Example- Dread Kong is one of these)
  • In Delfino Plaza, it was possible to fight on the beach area beside the lighthouse. (Shown in “Sonic Joins the Brawl!” Promo)

—Some sound effects still exist in the BRSAR (the main file for the voices/sound effects), like the character voice for Mewtwo, a swallowed Giga Bowser (and possibly Wario Man, or like Wario’s Final Smash Thing) with Kirby, narrator saying all the modes (like DATA, WiFI, etc), some unused voice clips/unused sounds from some of the characters (Ex: Ike’s voice thing saying [Voice: Catch’ ya]), all of them have nothing, it just has the name, only the exception with the character voices (i.e. the example of Ike)—
BETA ENEMIES

ef_arrians.pac
ef_bladeknight.pac (Blade Knight)
ef_blossa.pac
ef_blowm.pac
ef_bonkers.pac (Bonkers)
ef_brontoburt.pac (Bronto Burt)
ef_byushi.pac
ef_dyeburn.pac
ef_gunnatter.pac
ef_karon.pac (Dry Bones)
ef_kyan.pac
ef_met.pac (Buzy Beetle)
ef_ploum.pac
ef_siralamos.pac (Possibly the giant fish at Summit)
ef_torista.pac
ef_whauel.pac (Could be an unused whale enemy)
ef_wiiems.pac

BETA FIGHTERS (To clear it up)

ef_dixie.pac (Dixie Kong)
ef_dr_mario.pac (Dr. Mario)
ef_mewtwo.pac (Mewtwo)
ef_pra_mai.pac (Either Random Box or Plusle and Minun)
ef_roy.pac (Roy from Fire Emblem)
ef_toon_zelda.pac (Toon Zelda from Wind Waker)
ef_toon_sheik.pax (Tetra or Toon Sheik)

More infos: Smash Bros Brawl removed characters

Also, gabrielwoj found two messed up THP Videos (from The Subspace Emissary) on the movies folder:

With the first video, it’s the part of Meta Knight/Lucario/Snake’s… But they are glitched, no sound and different size… There are dead pixels at the screen, at the end, it will be correct, but when it rolls, it has the image from before… It was possibly some sort of Test Video Thing Forthegameitself. In the second video, it’s small clip/a very short clip, it’s the first time the “box” appears at the subspace emissary, in this Snake’s part. It is also mostly the same as the original clip in the final product released thing, but the “dead” pixels are with the other pallets, the video itself too.

Some other strange prototypes of Subspace Emissary videos have been found on movie folder of the disc files of the SSBB iso:
I want to thank Susumu for translating them:
*The ssbb logo at the bottom is written: Super Smash Bros Brawl: The Subspace Emissary


^As on the translation, the Chapter 16-02LZ may is Link and Zelda, which Link found Zelda in Subspace Emissary, which have been turned, at image at the bottom says about link but starts with 16-02MZ (Mario and Zelda)


^SAMPLE, maybe for easier video construction…

Into some of those THPS, they have some images, which they only have 0.1 frame second, which is very hard to see it:

^Maybe for Chapter 03-02 (Notes: No Shadow, strange poses, what happened with Kirby’s mouth?. It looks they are floating and there is an the thing an black circle at the top) [but on the files: 16-02MZ/16-02LZ]

^Maybe for Chapter 20-01 (but on the files: 05-01) (Notes: Looks very close to the original [or is the original, when Peach and Kirby is attacked by Halberd {but it don’t have image from Zelda}])

^Mirrored version from above (found on 05-00) [The only differences is the Kirby mouth and the shading]

[spoiler /Original Japanese Images/ /hide the Original Japanese Images/]


[/spoiler]

Thanks to Randy355, Shade3c, Adriel, DRMARIOX, Grahamx227,tgarciao, gabrielwoj and Susumu (I made some Grammatical correction here. Hahz lolz.
(for the THP’s Translation) for the contributions!

Images:

Videos:


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monokoma




24 thoughts on “Super Smash Bros Brawl [Wii – Beta/Unused Stuff]

  1. Shade3c

    There are other things that never made the cut besides all of this stuff. They were:

    Fox’s animation had him holding a gun, instead of moving his hands as if he was drinking something like tea.

    Shadow Moses Island had an outside part of it, too- it had a great view of the mountains and some white platforms.

    Ridley was an Assist Trophy, not a boss.

    Songs such as Sonic- You Can Do Anything and Forest Maze were originally in the game.

    The developers intended on making Snake a bit more muscular.

  2. Randy 355

    I remember Fox’s old animation in one of the pre-release videos. I will try to get a shot of that.

    As for the Shadow Moses Island and Ridley thing, do you have any screenshots or official info to back it up? I would be glad to see it.

    Oh, and I think we could probably get some videos in here on the unused music, I love most of it.

  3. Shade3c

    Proof of the Shadow Moses Island thing? I can find it, I bet. As for the Ridley AT? No. There was a file for him on the disc, though.

  4. DRMARIOX

    monokoma, you forgot a few things:
    -Rosalina was once an AT
    -Green Hill Zone’s old name was Emerald Hill
    -Link’s hair was longer in the beta

  5. DRMARIOX

    Here’s something I discovered:
    -During Brawl’s development, the graphics were going to be a little better than they are in the final (More polygons)

    -During the time, Mario used his Super Mario Sunshine voices before the new recordings with Link using voices directly from Twilight Princess (No, SSBB and TP’s Voice Recordings Are Different)

    -All Characters, Including more, were done by E3 2006 (Said in Iwata Asks)

  6. DRMARIOX

    New:
    -Blade Knight, Bonkers, and Mech Cannon were found as unused enemies. (Possibly left over from the Kirby game)

    -38 Extra trophies were found in the disc data. (Example- Jugem may be one of these)

  7. DRMARIOX

    ^What? I think you’re thinking about Roy from Fire Emblem. Yeah, he was beta.

    -Mario’s Colors were darker in the beta http://www.super-smash-brothers-brawl.com/wp-content/uploads/2008/01/super-smash-bros-brawl-desktop-mario-1024×768.jpg

    -Sound effects were different (ex. Link’s Down Air in E3 2006 made a weird sound when it hit Mario)

    -Link’s Up Special worked as it did in Melee- there was no charge.

    -At Mario Kart, all shy guys drove white karts.

    -Zero Suit Samus had sound effects when pressing buttons on her gun as if it were a taunt.

    -In the Fall 2007 Trailer, Snake came out of his box facing the front. This cold have been a beta intro, or just for the video.

    Enjoy it all

    -In E3 2006, the beginning of the Halberd level was darker and had less scenery

  8. DRMARIOX

    Another update:
    -In Delfino Plaza, it was possible to fight on the beach area beside the lighthouse. (Shown in “Sonic Joins the Brawl!” Promo)

    -Jugem is Lakitu, not a beta trophy.

    BETA ENEMIES
    ef_arrians.pac
    ef_bladeknight.pac (Blade Knight)
    ef_blossa.pac
    ef_blowm.pac
    ef_bonkers.pac (Bonkers)
    ef_brontoburt.pac (Bronto Burt)
    ef_byushi.pac
    ef_dyeburn.pac
    ef_gunnatter.pac
    ef_karon.pac (Dry Bones)
    ef_kyan.pac
    ef_met.pac (Buzy Beetle)
    ef_ploum.pac
    ef_siralamos.pac (Possibly the giant fish at Summit)
    ef_torista.pac
    ef_whauel.pac (Could be an unused whale enemy)
    ef_wiiems.pac

    BETA FIGHTERS (To clear it up)
    ef_dixie.pac (Dixie Kong)
    ef_dr_mario.pac (Dr. Mario)
    ef_mewtwo.pac (Mewtwo)
    ef_pra_mai.pac (Either Random Box or Plusle and Minun)
    ef_roy.pac (Roy from Fire Emblem)
    ef_toon_zelda.pac (Toon Zelda from Wind Waker)
    ef_toon_sheik.pax (Tetra or Toon Sheik)

  9. Dr.MarioX

    @Hubacchris, ElvisDitto

    E3 2006 Trailer- Gameplay showed much more detailed Models.

    Can someone add a part for the Beta trophies? Here’s a link to Dread Kong’s beta brres file from the ISO: http://www.mediafire.com/?jmm0ejymalw

    I also believe the Sub-Space Emissary was originally going to be included on a separate disc, leaving more space for characters and stages.

    I found this video:
    http://www.youtube.com/watch?v=VYv_G99XNmA&feature=player_embedded
    This has Giga Bowser’s assist trophy animation. Unused, of course.

    There is also a Save Sample in the ISO. Someone should try putting it on their Wii and running it. It could be a save for a very old version of the game!

  10. Anonymous

    The “unused Character Select” sprites of Sheik, Zero Suit Samus, Squirtle, Ivysaur, Charizard, and “Overalls” Wario should be removed. These sprites can be found while playing in the “Tournament” mode during the Character Select and the character select on “The Subspace Emissary”. Overalls Wario can only be found in the Tournament Mode.

  11. Anonymous

    Hello, this is Anonymous from February 26 2011 again, CrossForte if you’d like. Ha ha. I would like to point out a few other things that should be cleared up here.

    -There is no source for the SNES’s Donkey Kong Country ever being a Masterpiece within Brawl, lest copyrights being part of the problem, as it was already available for download through the Wii Shop Channel’s Virtual Console Service in most parts of the world by the time Brawl was released. Fire Emblem and MOTHER 2 were used only in the Japanese version of Brawl, and there is no source of either Fire Emblem or Earthbound remaining in non-Japanese copies of the game.

    -As far as the unused songs go, as to what songs some of them are, including “Forest Maze”, no one can say for sure. In addition, while the file names exist, there is no proof the songs were ever even implemented into the game at any point, just that they were maybe planned.

    -There is no source for Rosalina from Super Mario Galaxy ever being an Assist Trophy. Take note that also, there is virtually none, if any, mention of Super Mario Galaxy in Brawl whatsoever.

    -There is no source for the Green Hill Zone ever being called Emerald Hill Zone at any time during development.

    -There is also no source for Link having longer hair.

    -“Iwata Asks” has no mention of the character roster being completed by E3 2006. Although a couple of reports say Nintendo’s roster was completed by then, SEGA’s Sonic The Hedgehog wasn’t added until 2007, reported June 2007 on top of that.

    -As far as the unused names of the Kirby enemies being left-overs from the canceled Kirby game go, this no longer seems likely, as it has since been revealed that the Kirby game that started on Gamecube (the canceled Kirby game) is still in development for the Wii, and it’s slated to be released by the end of 2011.

    -As far as being able to fight on the beach next to the lighthouse on Delfino Plaza goes, this is nothing more than an altered camera angle.

    In addition, there are two things that can be added to this page.

    -Originally, each character from a series was supposed to have the same victory theme for one series, but each character’s version of that theme would be different. In the end though, this feature only carried over between the Kirby series characters, as Kirby and King Dedede have the same victory theme, while Meta Knight’s victory theme is a sort of metal version of the Kirby victory theme.

    -Wolf has an unused “rapid kicking” animation, akin to Fox’s basic attack.

    While it may not be considered beta, there is something that might also be worth pointing out. The Final Smash attack voices.

    -In an “Iwata Asks” report, it was revealed that some of the Final Smash character voices were, in fact, recorded during the development of the original Super Smash Bros. for the Nintendo 64, 9 years before Brawl was released. As to how many of these voices were actually recorded at this time, this has yet to be confirmed. These voices, which were used in Brawl, were not altered from the original recording, aside from the echo. However, two of these voices have been known to exist. Ness’s “PK Starstorm” exists in the data of the orignal Super Smash Bros. for the Nintendo 64 (although it’s split into two file), while Captain Falcon saying “Blue Falcon” can be accessed in the “Master Sound Test” for Super Smash Bros. Melee for the Nintendo Gamecube.

    I apologize for going on and on, but I hope maybe you’ll find a thing or two that is helpful for this page, and this site as a whole. Thank-you for your time.

  12. Soul

    Some things you guys forgot:

    -Captain Falcon has a cracked helmet texture.

    -Link has a damaged shield & sword texture hidden deep in the brawl files

    -Luigi has an unused blue texture. The unused blue texture is a slightly lighter version of his used blue costume.

    -There is an alternate image of Marth for the opening video of Brawl
    (It’s in the KCMM forums somewhere, I can try and dig it up)

    -Luigi’s unused Blue texture has an extra polygon, which is the beta model for Luigi colored all white.

    I have all of the listed above within my computer (except for the alternate Marth image), I can send these files to you, if you’d like.

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