wipeout

Wipeout Pulse [PSP – Beta]

Wipeout Pulse is a racing game developed by Sony Studio Liverpool for the PSP, sequel to Wipeout Pure.

Before the game was released in late 2007, a promotional UMD was released in both Europe and North America. This contained some material not seen in the final game, the most interesting of which was the AI Race mode.

This was available in the Racebox section of the game, allowing the player to select the track and difficulty of the race between a group of AI controlled vehicles. The D-pad allowed the player to switch the camera between different vehicles, as well as selecting the camaera angle.

As in the final game, the Photo Mode was available, allowing screenshots to be saved to the memory stick.

Post by Edward Kirk 

Zero Racers [VB – Cancelled]

Zero Racers (G-Zero) is a cancelled game for the Virtual Boy that was in development alongside F-Zero X that was close to completion. A prototype exists, since the game was previewed by Nintendo Power and has been seen at E3 1996. Gameplay differs in one important point from its predecessor and all F-Zero games released afterwards. In Zero Racers another dimension is being made use of. It is possible to speed through the three physical dimensions of space in the turning tunnels. – [source: Wikipedia]

Images: 

Vic Viper [Arcade – Cancelled]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

[Thanks to ReyVGM for the contribute!]

Images: 

Notcom Racing [Proto / Tech Demo]

ENG: This entry in the archive doesn’t have a description yet. If you want to add some info about the beta / cancelled stuff that you see in these images, just write a comment or send us an email! We’ll add your info in this page and your name in the contributors list. Thanks a lot for your help! :)

ITA: Questa pagina dell’archivio non ha ancora una descrizione. Se vuoi aggiungere delle informazioni riguardo le differenze della beta o la descrizione di un gioco cancellato, lasciaci un commento o mandaci una email! Inseriremo le tue informazioni nella pagina ed il tuo nome nella lista dei collaboratori. Grazie per il tuo aiuto! :)

Images: 

F-Zero X [N64 – Beta]

fzero64logo.jpg

It seems that the few beta images of F-zero that we have aren’t that different from the final screenshots. But,after all, what could have changed in a game where the only graphical elements are virtually the spaceships and the track ? The hub, obviuously. The power bar was red, the map, the laps and the ranking data were still missing, the speed indicator was different, and there were some mysterious numbers in the down left side of screen.

Thanks to WarioNX for the contribution!

Beta Version:

fzeroxbeta04.jpg

Final Version:

fzerox15.jpg

Images:

The beta movie was taken from the video seen at Nintendo SpaceWorld ’97. You can see a later beta version of F-Zero X.
It didn’t change soo much : the only things that are different from the final version are:

  • Some textures
  • Some tracks
  • The explosion of a ship
  • The hud (in the top shows like “30th” and not “30/30”)
  • The health bar

Videos: