Portal 2 is a first-person-shooter-type-puzzle game. Developed for the 360, PS3 and PC and released by Valve sometime in April 2011. Some beta information were shared thanks to interviews and by fans of the game, but sadly no screenshots are currently available. At some point during the development, the player would have been allowed to [...]
Left 4 Dead 2 was built from the ground up and used material and ideas (used & unused) from the original left 4 dead. Left 4 dead 2 remained the same over the course of its development with few to no changes made until the games release. In a nut shell, most of the concepts that [...]
Founded in 2009, The Axel Project aims to recreate the original Half Life 2 beta leak story line as envisioned by VALVe circa 2003. Their upcoming binary patch features numerous fixes to engine stability as well as the addition of retail engine features (such as background maps, bloom). For a full list of features and [...]
As we can read from this article from Kotaku, it seems that Valve decided to cut a couple of characters from the original Left 4 Dead 2 cast, changing them with 2 other ones that look more appropiate: Two characters that didn’t make it into the final version were a female DMV worker-amiable, not stereotypically [...]
Left 4 Dead is a FPS with a strong coop mode, that was developed by Turtle Rock Studios and published by Valve for PC Windows and the Xbox 360 in 2008. The Left 4 Dead beta characters were changed, and at the Electronic Arts E3 2008 press conference, Valve revealed a new characters design for [...]
Portal is Valve’s professionally developed spiritual successor to the freeware game Narbacular Drop, the 2005 independent game released by students of the DigiPen Institute of Technology; the original Narbacular Drop team are now all employed at Valve. Certain elements have been retained from Narbacular Drop, such as the system of identifying the two unique portal [...]
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Originally planned as a free mod for Quake, development on Team Fortress 2 switched to the GoldSrc/Half-Life engine in 1998 after the development team Team Fortress Software – consisting of Robin Walker and John Cook – were first contracted and finally outright employed by Valve Corporation. At the point of Team Fortress Software’s acquisition production [...]
The book Half-Life 2: Raising the Bar revealed many of the game’s original settings and action that were cut down or removed entirely from the final game. Half-Life 2 was originally intended to be a far darker game where the Combine were more obviously draining the oceans for minerals and replacing the atmosphere with noxious, [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.