Overview: After Tomb Raider 2, CORE had already planned the sequel which was later released November 1998 for PC and PSX. Based on the upgraded Tomb Raider 2 Engine, Tomb Raider 3 features new vehicles such as the: Kayak, Quadbike. These new vehicles give a dynamic feel and new experience to the game. Tomb Raider [...]
A version of Tomb Raider Anniversary developed by Core Design was canceled and never released, as this work was sent in the hands of Crystal Dynamics. Core was the company that developed all the Tomb Raider’s classics to the latest Tomb Raider Angel Of Darkness, which was a “failure” according to critics. Many fans of [...]
Tomb Raider Legend is the first “Tomb Raider” game by Crystal Dynamics. The final game was released in 2006, for Xbox, PlayStation 2, PSP, PC, GameCube, Game Boy Advance and Nintendo DS. In my review, this is a good game, but too short. I find some content of the “beta” version of the gameplay. And [...]
The overall result suggested that the development of The Angel of Darkness had been rushed, despite numerous delays prior to its release to possibly improve the final product; difficult-to-overlook plot inconsistencies (or leaps) and frequent continuity errors added to the belief that significant ‘cuts’ were made from the original design. While it was not the [...]
Overview: Tomb raider was not only one of the best selling, early 3D games, but it was the most recognizable icon of the Playstation brand. Tomb Raider development started early 1995, Core Design, of Derbyshire (formed in 1994) decided that they wanted to make a video game based on ‘Tomb Raiding’, the game was released [...]
Galleon is a video game developed by Toby Gard and Confounding Factor. Famously announced in Edge magazine in 1997 for the original Playstation, as the original designer of Lara Croft, Toby Gard left Core design shortly after the first Tomb Raider game was released. Galleon was to be his first independent title following the original [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.