Posts Tagged ‘THQ

De Blob [Wii - Beta]

15 Mar 2010

De Blob is platform-puzzle game developed by Blue Tongue and published by THQ in 2008. The game was originally developed as a free downloadable game for the Windows PC by students of Game Design & Development and Game and Media Technology at Utrecht University in the Netherlands.
THQ noticed the game and was very impressed with [...]

As reported before, Revolution was an open-world shooter for PS3 and Xbox, developed by Concrete Games. Today, we would like to present an insight of the game’s buildings and architecture.
Images

As reported before, Revolution was an open-world shooter for PS3 and Xbox, developed by Concrete Games. Today, we will show some other art pieces. It becomes evident that the developers went for a rather illustrative and cartoon-like style during 2007.
Images:

As reported before, Revolution was an open-world shooter for PS3 and Xbox, developed by Concrete Games.
Today, we would like to present some pieces of concept art which shows different styles.
Images:

Revolution was an open world shooter with elements from strategy titles. Development started in late 2005 at THQ’s Concrete Games and ended in January 2008. After that, the studio produced some assets for Saints Row 2 and was closed in February 2008.
During its development, Revolution saw entire style changes and other reorganisation. In the coming [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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  • Dan: just an FYI TS4 and Battlefront3 are not in the works. One being that they said that when theres a d [...]
  • monokoma: Hi James! :) If you have some more "unseen material" to share about the development of the CoC Trilo [...]
  • James: I have the original Destiny's End and "Beyond the Mountains of Madness" Developer DVDs if they're of [...]
  • Francesco Marra: The problem was not only for the cart size, at the end the cart size was 64megs. The problem wasn't [...]
  • Chris Jeremic: Awesome thanks! I will work on it once I get back into Windows [...]