Sumo Digital

Isle of Minno [PSP – Cancelled]

Isle of Minno was developed for the Playstation Portable in 2006 by Sumo Digital; a company founded by former Infogrames/ Gremlin Interactive employees and which released other PSP games such as Toca Race Driver, Outrun and Driver 76 (which I truly enjoyed to play when I owned a PSP myself).

There is little information on Isle of Minno, a prototype was found by an Assembler Games Forum user and the game itself looks and sounds a bit like a children’s game. I couldn’t find a reason why the game got cancelled by Sumo Digital; the game is hardly mentioned anywhere. Game also doesn’t show up on old cached webpages of Sumo Digital’s website. In May 2006 Sony and Sumo Digital made some actual pre-production Isle of Minno UMDs, none intended for resale, but you can now easily find a leaked ISO online.

Some of the actual UMD copies even ended up on ebay and were selling for around $ 100. The dumped prototype looks to be a fully playable demo, with even a multiplayer and game sharing option.

The game starts off  with a small sequence showing a boy who washes up ashore on an island after drifting in the sea with some leftovers from a ship. After a small walk on the beach he enters a cave and finds a small village hidden in a valley at the end, presumably called Leafy Cove. After a short introduction talk from an elder person you are sent on your first mission to get yourself some decent clothes. The town is fully explorable; decent sized with loads of places to go to and now and then you find  inhabitants with which you can interact and accept missions from. After completion of a mission you’re invited over to the person’s house or you can collect a small reward for your efforts. The whole gameplay mainly seems to consist of completing small mini games like collecting feathers, fruit or other stuff, mowing lawns, throwing things out threes and of some music memory games.  The complete story of the game or its missions stays however vague.

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Driver 5 [Cancelled – Xbox 360, PS3, Wii]

Driver 5 is a cancelled racing game which was, for a short period of time, in the works at Sumo Digital, the developer of the Sonic & All-Stars Racing games. It would have been published by Ubisoft and released around early 2011 on Xbox 360, PS3 and Wii.

In January 2010, Ubisoft released a financial forecast for their next fiscal year, detailing a number of their scheduled releases. Among these were some vague plans to release an untitled fifth entry to the Driver series, although no other information was provided at the time. Behind the scenes, it was around this point that Driver 5 (a working title) was in pre-production at Sumo Digital, who had been contracted externally. Previously, Sumo had partnered with Ubisoft to produce Driver ’76 on the PSP, who they worked on alongside Ubisoft Reflections.

Christian Bravery of design studio, Lighting Lights, was brought on board to draft concept art for the Driver 5 project.

“It was interesting to be involved at the beginning and the end of this project and something I’d love to do more often.”

The lifespan of Sumo Digital’s Driver 5 was brief, as it never moved past pre-production. It was cancelled when Ubisoft elected not to partner with Sumo Digital on it, instead giving the project to Ubisoft Reflections. Reflections would then go on to create Driver: San Francisco.

By the looks of it, this original vision for the game would have incorporated destructible environments of some sort. The concepts show Tanner’s surroundings crumbling around him as he races away from his pursuers. Perhaps this was a small stepping stone towards Sonic & All Stars Racing: Transformed, which incorporated a similar concept of tracks that would dynamically change and fall apart as the race progressed.