Tom Clancy’s Splinter Cell: Pandora Tomorrow (also know as Shadow Strike during its development) is a third-person stealth game in the Splinter Cell series, developed and published by Ubisoft Shanghai in 2004. Below you can see a video compiled by Silenceofthehills, with lots of early concept arts and beta screens. Text and video annotations in [...]
Splinter Cell: Conviction is a stealth / action game developed by Ubisoft Montreal, released in April, 2010 for the Xbox 360 and PC. The project was originally announced on May, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the [...]
Dirty Work was a prototype made by Ubisoft Montreal. Development of this sandbox-styled game was started after Splinter Cell: Chaos Theory in 2005. Images: Edit
The original Splinter Cell was developed by Ubisoft Montreal and was released in 2002 for PS2, XBOX and GameCube. In these beta screens we can see a slightly different HUD and many changes in the layout of the level. There are smaller differences from lighting cues, to even full room reconstructions between versions. Even is [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.