LiamRproductions’ latest video article, in which he discusses the development of Metroid Prime.
Retro Studios intended to give Metroid Prime 3: Corruption larger environments than Metroid Prime 2: Echoes, and enable the game to run at 60 frames per second. The developers were also interested in using the WiiConnect24 feature to provide additional content for the game that would be accessible from the Internet. A small Metroid Prime [...]
After the critical and commercial success of Metroid Prime, Nintendo asked Retro Studios to produce a sequel. The developers decided against recycling the features of the first game, and instead used new sound models, weapon effects, and art designs. They also implemented the Screw Attack and wall jumping features seen in previous Metroid games, which [...]
Metroid Prime was developed as a collaboration between Retro Studios and important Nintendo EAD and R&D1 members. Retro Studios was created in 1998, by an alliance between Nintendo and former Iguana Entertainment founder Jeff Spangenberg. After establishing its offices in Austin, Texas in 1999, Retro received five game ideas for the future GameCube, among them [...]
When Retro Studios started to work on their GameCube projects (as NFL Football, Raven Blade and Car Combat), one of the first concepts created in 1999 / 2000 was the one for this game, at that time simply know as “Action Adventure”. The player would have impersonate 3 females protagonists in an action game set [...]
Raven Blade was a game in development by Retro Studios for the Nintendo GameCube. It was due to be released world-wide but was later cancelled during development to free up resources for Metroid Prime. Slow development and the offer of developing the next Metroid game were the main reasons of [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.