Very early into the development of Rayman 2, it was a 2-D game for the PlayStation. This was later scrapped for the 3D game that Rayman 2 became. Pictures of the 2D version and concept art (a green villain with a chainsaw) and mentions of powers such as the platform fist were published in gaming magazines such as EGM. – [info from Wikipedia]
Update: It seems that a playable demo of this 2D prototype can be unlocked as a bonus level in the Playstation 2 version of Rayman 2.
Thanks to Fast Ash and Adamis Fox for the contribution!
The game began development in Ubisoft’s Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the “ultimate enemy” for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional action adventure platformer, then tentatively called Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. Because of this, some of the trials and concepts revealed before the game’s release did not appear in the final game, such as hawk and tarantula riding. – [Info from Wikipedia]
Tonic Trouble (also know as ED or HED during the early development) is a 3D platform game created by Ubisoft for the Nintendo 64 and PC. As you can see from the beta images in the gallery below, the developers tried to create a character design similar to Rayman for the main hero. Rather than rely on exploration as in Mario 64, Tonic Trouble proposed a rather linear gameplay, which was a direct translation into three dimensions of the traditional two-dimensional platform concept.
In the early beta images released on various magazines and websites, we can notice a graphic much more detailed than the final one on the Nintendo 64, as probably these screens were taken from various target renders and tech demos. We dont remember the game very well, but it’s also possible that some of the places seen in the beta screens were not in the final game.
The N64 version had many noticeable differences from the PC version, like a substantially different opening due to the lack of processing power needed to render cutscenes and different music in certain places. The game was going to be released before Rayman 2: The Great Escape but eventually was released months after. [Info from Wikipedia]
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