Rayman 3: Hoodlum Havoc is a platform game developed by Ubisoft and released for the Nintendo GameCube, PlayStation 2, Xbox and PC in 2003. A Rayman 3 beta demo was leaked online sometime ago, with some differences as character models, voices and controls. I did not play the final version of Rayman 3, so if you can notice some more differences in the development screens or the beta videos below, please let us know!
The original Rayman is a 2D platform game developed and published by Ubisoft on September 1995 for the PlayStation and Jaguar. Early in its development, Rayman was planned for the Super Nintendo and the game featured a 2 players coop mode and different graphics. It seems that Ubisoft decided to move the project to the new CD-Rom consoles and they hired animators from a cartoon company which has considerably improved the graphics. [Info from Wikipedia]
TYKUN found some images from the unreleased Super Nintendo version in french magazine Pix’N'Love #13. In the article we can read:
Long before the Jaguar and PlayStation versions, Michel Ancel and his team were working on Rayman for the SNES. Even if it was in advanced development, the game was stopped in favor of the CD support. As exclusives, here are a few pictures from this aborted version
The original story was going to be about an eleven-year-old boy named Jimmy. Jimmy takes advantage of the realms that he discovers within his computer to create a fantasy world called Hereitscool.
The_IT_08 has wrote a topic in our forum with some beta-screens and a video from Rayman 2 that shows a series of differences. As he says: “Alright in the first picture there is a level called The Minhir Hills, it is a beta version of it, and this takes place in the second section of this level I think (because the walking shell’s starting point which is now the doghouse is close to the thorn pit). The differences are that there wasn’t a giant orange mushroom in there and the place where the walking shell comes from was not a doghouse. And there was a purple Continue reading →
Rayman is a video game designed and published by Ubisoft. It was originally released in September 1995 for the Atari Jaguar and MS-DOS, and in November 1995 for the Sony PlayStation and Sega Saturn. A port of this game was to be released for the Sega 32X, but when the system died off due to low popularity, the port was canceled. Rayman is a traditional side-scrolling platform game which revolves around the titular character’s quest to save his world from the evil Mr. Dark.
Early in its development, Rayman was going to be about an eleven-year-old boy named Jimmy. Jimmy takes advantage of the realms that he discovers within his computer to create a fantasy world called Hereitscool. When evil invades Hereitscool, Jimmy turns into a superhero named Rayman to save Hereitscool. This idea was scrapped, and Rayman is his own being in his own world in the final version. There were a few comments in the story, such as “Sorry folks, this apparently can’t last. Do you want to play or what?”, but they were cut for the final version.
In these old screens from the back of the box from the Jaguar version, we can see some beta-differences.
beta rayman video: there is no sound and also the life icons are different. The life is in the top middle along with 8 life dots and instead of the orbs count you have a blue guys count but in the final version life count is in top left at the edge of the screen and the blue orbs in the top right rayman can also walk on his hands in this video (not sure about the final version).
Thanks to The_IT_08 and kieranmay for the contributions!
Very early into the development of Rayman 2, it was a 2-D game for the PlayStation. This was later scrapped for the 3D game that Rayman 2 became. Pictures of the 2D version and concept art (a green villain with a chainsaw) and mentions of powers such as the platform fist were published in gaming magazines such as EGM. – [info from Wikipedia]
Update: It seems that a playable demo of this 2D prototype can be unlocked as a bonus level in the Playstation 2 version of Rayman 2.
Thanks to Fast Ash and Adamis Fox for the contribution!
The game began development in Ubisoft’s Montpellier Studio, during the later stages of making King Kong, when the developers were looking to create the “ultimate enemy” for use in the next Rayman game. The studio head Michel Ancel sketched an initial concept for a rabbit character, and from there, the idea of a mass invasion of bunnies grew. The team then began work on a traditional action adventure platformer, then tentatively called Rayman 4. However, upon receiving development kits from Nintendo, the team began focusing on implementing a wide range of gameplay types. When it became clear that these were not going to fit into a traditional platformer game, Rayman Raving Rabbids was altered to become a game consisting of separated trials. Because of this, some of the trials and concepts revealed before the game’s release did not appear in the final game, such as hawk and tarantula riding. – [Info from Wikipedia]
Tonic Trouble (also know as ED or HED during the early development) is a 3D platform game created by Ubisoft for the Nintendo 64 and PC. As you can see from the beta images in the gallery below, the developers tried to create a character design similar to Rayman for the main hero. Rather than rely on exploration as in Mario 64, Tonic Trouble proposed a rather linear gameplay, which was a direct translation into three dimensions of the traditional two-dimensional platform concept.
In the early beta images released on various magazines and websites, we can notice a graphic much more detailed than the final one on the Nintendo 64, as probably these screens were taken from various target renders and tech demos. We dont remember the game very well, but it’s also possible that some of the places seen in the beta screens were not in the final game.
The N64 version had many noticeable differences from the PC version, like a substantially different opening due to the lack of processing power needed to render cutscenes and different music in certain places. The game was going to be released before Rayman 2: The Great Escape but eventually was released months after. [Info from Wikipedia]
Tonic Trouble è un platform 3d creato da Ubisoft in esclusiva per Nintendo 64 (PC a parte); lapalissiana, come potete notare dalle foto, la volontà degli sviluppatori di creare un personaggio che venisse istintivamente associato alla mascotte della società francese, Rayman. Ad accomunarli c’era la mancanza di braccia e gambe, ma anche il genere e in particolare l’interpretazione dello stesso: più che basarsi sull’esplorazione degli stage alla Mario 64, infatti, Tonic Trouble proponeva dei livelli piuttosto lineari, ovvero era una diretta traduzione in tre dimensione del tradizionale concept bidimensionale.
Al momento della pubblicazione, avvenuta a fine 1999, venne devastato dalla concorrenza (rappresentata da Donkey Kong 64 e, ironicamente, Rayman 2) sia sul piano qualitativo che su quello commerciale. Di Tonic resta la simpatica follia delle animazioni, dei personaggi, dei power-up e dei tanti soggetti che popolavano il mondo, che potete benissimo comprendere attraverso le immagini sottostanti – al posto di giocare, quindi, visitate Unseen64.