Psygnosis

Fall of the Artificer (Psygnosis) [PS2 – Cancelled]

Fall of the Artificer is a cancelled steampunk action adventure that was in development by Psygnosis Camden (later merged with Team Soho to form SCE London Studio) and Sony for their Playstation 2. The project was in development by the same team that previously worked on Kingsley’s Adventure, a fantasy action adventure released in 1999 for the original Playstation. In 2013 a few 3D models were found online and later Push Square asked a former developers more details on this lost game:

“I’m not sure how much I can say about the gameplay […] I’ll try and give an overview. It was a third-person action platformer with puzzle solving elements. It definitely had a steampunk feel to it, but it was also very magic-based.

I had designed a mechanical familiar for one of the main characters and based it on the Holy Hand Grenade of Antioch but with legs […] I’d also designed some zombie gardeners as well.

There was a long way to go with the game’s production […] In a meeting showcasing future projects from other companies we noticed that another studio was doing something very similar and was far into production, so we called it a day.”

Thanks to another article on Retro Gamer magazine (June 2018), we know this similar game was Primal by Sony Cambridge studio:

[…] was working on Fall of the Artificer, a big-budget, high-concept, third-person action game. “It was going okay but then we visited our Cambridge studio and saw how they were getting on with Primal. […] We thought, ‘Holy shit, these guys know what they’re doing!’ That got us thinking maybe we should be doing something else.”

Unfortunately at the moment there’s not much more available on Fall of the Artificer. After the project was canned, the team worked on DropShip: United Peace Force and Eyetoy: Play.

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Goblins (Psygnosis) [PC – Cancelled]

In the mid / late ‘90s Psygnosis was one of the most prolific and loved development teams for the original Playstation, releasing such fan favorite projects as Wipeout, Destruction Derby 2 and Colony Wars. At the same time they also worked on lots of cancelled games that never seen the ligh of day: titles such as Team Buddies 2, Entropy, Blood Bowl, ODT 2, Mutatis and many more remain forgotten even by most of their hardcore fans.

Goblins is another lost Psygnosis project we don’t know much about, that was in development for PC (and possibly Playstation?) around 1997 by their San Francisco office. Some images and 3D animations were published online by former developers, such as Cristopher Gray, Egan Hirvela and Matthew Carlstrom, preserved in the gallery below to remember its existence. 

As far as we gathered it would have been some kind of real time strategy / adventure game, in which giving orders to a group of Goblins.. somehow like a mixe between Pikmin and Lemmings. In the end it was canned when the studio closed in late 1997 / early 1998:

“You’ve heard the rumors for months that Psygnosis’ San Francisco-based internal developer studio was closing its doors. Well, the company is confirming those rumors today as it trims about 20 employees in its latest in a series of belt-tightening measures to achieve cost efficiency and higher profitability. Officially, Psygnosis says that the main reason for the studio closure has to do with location. The company’s US headquarters is located only 15 miles south of the city, and having two locations seemed inefficient.”

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Team Buddies 2 [PC – Cancelled]

Team Buddies was an interesting merge of top-down shooting and real time strategy elements, developed for the original Playstation by Psygnosis Camden Studio (later SIE London Studio) and published in 2000 by Sony Computer Entertainment in Europe and Midway Games in North America.

As we can read on Wikipedia, its gameplay was quite fun and original for its time:

“The game is a mix of Wormshumour and a typical real-time strategy game. Central to the game’s theme is the ability of a team of buddies to stack crates in a 2×2×2 pad located in their starting area. Stacking the crates in different ways make different items when the resulting larger crate is broken; for example, a single crate on a stacking pad produces a light weapon, four crates positioned horizontally makes a heavy weapon, and filling the pad creates a vehicle.”

This was the last game released under their Psygnosis name, before they were completely absorbed by SCEE. The same team was working on a new version of Team Buddies for PC, that was internally treated as a sequel because of how much more freedom they had when not constrained to the PS1 limitations.

Unfortunately Sony did not want to invest money into the PC market and all Psygnosis games in development at the time for Computers were either cancelled, moved to PlayStation consoles, or licensed to different publishers. This “Team Buddies 2” was then canned and the team was moved to other projects, such as Dropship: United Peace Force and World Tour Soccer 2003 for PlayStation 2.

A few years ago a small indie team started working on a fan-remake of Team Buddies and a former Psygnosis Camden developer got in contact with them, sharing a video of this lost sequel. You can watch the footage below:

Thanks to Matthew for the contribution!

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She Queen Death Machine (Psygnosis) [PC – Cancelled]

She Queen Death Machine is a cancelled side-scrolling action game which was in development by Psygnosis in 1995, to be released for PC MS-DOS. No more details remain from this lost game and it was mostly unknown to the public until Grzegorz found a few images hidden in old gaming magazines: Generation 4 (issue 76), Top Secret (issue 37), and Secret Service (May 1995).

In these magazines She Queen Death Machine was described as an exciting action platformer with lots of shooting, punching and explosions. Because of the game’s title and by looking at the characters sprites, it seems the main protagonist was meant to be a female soldier. Other features listed in these short previews were multi-directional screen scrolling, parallax effects, many different weapons to use and bosses at end of levels. One of these levels was described as a military camp with hangars and towers with enemy guards lurking everywhere.

After a few previews in gaming magazines, She Queen Death Machine vanished forever. After Sony acquired Psygnosis in 1993 and released their Playstation in 1995, their resources were switched from PC to the more profitable Playstation market. She Queen Death Machine may be one of the games cancelled because of this.

Thanks to Grzegorz for the contribution!

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The Island of Dr. Moreau [Playstation, PC – Cancelled]

The Island of Dr. Moreau is a cancelled adventure game that was in development by Haiku Studios, to be published by Psygnosis for the original Playstation and PC in 1997. The game seems to have been based off an 1896 science fiction novel by H. G. Wells and maybe even related to the 1996 movie starring Marlon Brando and Val Kilmer.

“The text of the novel is the narration of Edward Prendick, a shipwrecked man rescued by a passing boat who is left on the island home of Doctor Moreau, who creates human-like hybrid beings from animals via vivisection. The novel deals with a number of philosophical themes, including pain and cruelty, moral responsibility, human identity, and human interference with nature.”

During their short existence Haiku Studios released only two games, The Koshan Conspiracy in 1994 and Down in the Dumps (probably their most popular title) in 1996. The Island of Dr. Moreau would have been their third project and by looking at the screenshots published in a few magazines at the time (such as Spanish Micromanía Issue 29) it looked like a promising game for fans of sci-fi adventures.

During those years Psygnosis was publishing many games for the original Playstation, as in 1993 they become part of Sony Computer Entertainment Worldwide Studios, but a few of them such as The Island of Dr. Moreau were planned for PC too. The game used real time 3D characters over pre-rendered backgrounds, similar to Resident Evil or Parasite Eve, also using Full Motion Videos and footage with real actors, filling up 3 CDs.

It seems the game would have been divided into three parts, probably one per CD-ROM: the whole Dr. Moreau’s mansion, exploration of the island (estimated area of 13 hectares) and finally an epilogue in an ancient Mayan temple. Gameplay would have been a mix between a classic point and click adventure (Myst) and a real time action game (Resident Evil, Tomb Raider). Haiku Studios were able to develop a complex timetable system to move 60 NPCs around the island, each one with their own activities following the game’s internal clock.

Unfortunately something went wrong near the end of development, Psygnosis abandoned the project and soon Haiku Studios closed down. The team was also working on two other cancelled games, Elric and Demon Driver.

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