Posts Tagged ‘Nintendo EAD

Super Mario Galaxy 2​ is a platform developed by Nintendo EAD and released for the Wii in 2010. As we can read on Wikipedia, shortly after the first Super Mario Galaxy was completed, Shigeru Miyamoto approached the development team and suggested that a follow-up be produced. The game was originally planned just to do variations [...]

Star Fox (Starwing in Europe) is a on-rail shooter developed by Argonaut Software and Nintendo EAD, published in 1993 for the Super Nintendo. Argonaut worked closely with Nintendo during the early years of the NES and SNES. They developed a Star Fox prototype on the NES, initially codenamed “NesGlider”, which was inspired by their earlier [...]

New Super Mario Bros. Wii is a side-scrolling platform developed by Nintendo EAD and released in November 2009. The game was announced at E3 2009, and from the early videos and screens, Kirby64 was able to notice various beta differences: The propeller power-up was different from the final game. At the Nintendo Press Conference they [...]

The Legend of Zelda: Spirit Tracks is the second Zelda game for the DS,  developed by Nintendo EAD and published in december 2009. The game was originally announced at the GDC in March 2009, so in the first screens and video released there are not too many differences, but Kirby64 was able to notice some [...]

As ace.dark has made us to notice, in the Youtube Channel of BowserEnemy there is an interesting series of videos from various debug rooms that were found in the GameCube version of Animal Crossing! In these beta worlds there are even some unused and weird objects, like flying boxes, baskets on a pole and beta [...]

The working title for this game was Super Mario Bros. DS. Also, during early stages of production, Mega Goombas were going to be a generic species (the result of a Goomba colliding with a Super Mushroom and powering up) rather than an individual boss. (It is possible that other enemies were to be compatible with [...]

Among the first Gamecube games revealed at Space World 2001, along with Zelda: Wind Waker, was a new Mario. In the presented video, Mario seems to stop to rest in the shade of a tree – that combined with the new sun/water HUD led many fans to believe the HUD was a thermometer that could [...]

1080° Snowboarding is a snowboard racing game developed and published by Nintendo for the Nintendo 64 in 1998. 1080°’s release was announced on November 21, 1997 at Nintendo’s SpaceWorld trade show;  the game’s working title was then Vertical Edge Snowboarding. 1080° was programmed by Englishmen Giles Goddard and Colin Reed, developed and published by Nintendo, [...]

The beta version of Yoshi’s Island 64 (later called Yoshi’s Story) has some graphic differences, various minor changes in the level design and a removed “underground” level. This beta level had a black background, water and giant mushrooms, as well as some enemies that are bigger than the ones in the final game. The soil [...]

Mario Artist (also known as Creator 64) is a set of creative software / games that were released only in Japan with the Nintendo 64DD.  Before the 64DD was published, Nintendo talked about many options and different programs for this new Mario Artist series, but in the end only few ones were finished. Paint Studio, [...]


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U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

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