mini games

Carnivale [N64 – Cancelled]

Carnivale is an animated film which because of its particular style and its lack of success, had only a limited release in certain European countries in 2000. A game based on this film was in development by Vatical Entertainment for the Nintendo 64 and it was even shown with an incomplete build at E3 1999, but the project was later cancelled.

The game plot would have follow the story of the film: a group of kids stuck in an amusement park in another dimension, along with a strange woman that never ages. The graphic had the same style of the film, a simplified design that was well suited for the limited 3D capacity of the N64.

The 128-megabit Carnivale 64 was supposed to have 3 modes of play. The first option included a classic Adventure Mode, with 5 scenarios available (or at least that was the number of the areas completed before the cancellation), including a ghost train and a rat-infested sewer trip. The player was able to explore the weird amusement park with the help of many available power-ups, playing several mini-games with platform / shooter sections – among them “test your strength” machines, a duck shooting gallery with ascending and descending obstacles, and a Punch & Judy show. The player would have to collect a certain amount of coins to access new locations and mini-games.

For those looking for a more immediate fun, in the second mode we would have been able to directly play all the mini-games, probably after unlocking them in the adventure mode. A “Racing Mode” was planned too, in which to race against the computer or in 2-player mode with a friend, complete with Mario Kart-style weapons.

Sadly Carnivale’s development team, Terraglyph, was being reorganized at that time and many employees were fired and the game vanished without traces until May 2009, when a playable prototype was found by NesWorld. You can read an interesting article on the game in here!

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Caesar Palace 64 [N64 – Cancelled]

Caesar Palace 64 is a cancelled “casino simulator” that was meant to be released for the Nintendo 64. Play slot machines and card games could not seem an interesting concept for a 1999 game, but Crave Entertainment and Lobotomy Studios though to create an adventure mode that was set in a Casino, where the player would have been able to explore the 3D scenario to interact with NPC as in a RPG, to win games and complete the final mission (to own the casino?). Caesar Palace 64 could have been an interesting project, but it was never released, maybe because it was economically a risk to release it when the N64 was almost dead.

Thanks to Celine for the contribution!

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