Megaman

RS Links: Mega Man 9 – Removed Character!

Another one of the RS Links updates, this time about a removed character from the new Megaman 9: Robert  Seddon linked us to Kotaku, where they wrote that: “According to Capcom PR dude Tim Ng, there were going to be two female robot villains – but the second girl was scrapped because the developers didn’t want fans to feel like the series was changing too much.” Now, i wonder if there was already a sprite for the second woman, or it was just a concept.. mmhh..

In an interview on GameSpot with Capcom producer Hironobu Takeshita, we can read more info about the removed character:

GS: Are there any robot masters that didn’t make the cut that you can share with us?

HT: I don’t mean to evade your question, but there is one boss we’d love to introduce to the fans in this occasion. His name is Fake Man. He appears on the special stage available in downloadable content. He also makes a small appearance in the main content. This is a big hint! Some of you might have already gotten it by just telling you this. The special stage will be very challenging for most of you, and you may not be able to see him often. Don’t be discouraged. He is waiting for you, to battle you!

[…]

He is just a Honey Bee Robot. Isn’t that way too simple? He was originally to be Honey Woman–a woman robot–but through many redesigning stages, the Honey Bee Robot became a man, and Splash Woman became the first and only woman in the series so far.

 

Mega Man Legends [PSX – Beta]

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Mellahan has sent us a mail to make us to notice that Protodude’s Rockman Corner blog has just gotten a hold of a beta build of Mega Man Legends (Rockman DASH) for PSX. The first link contains info over the beta build, while the second link contains the files to download the beta. From the blog we can read that “the (Rockman Dash) beta contains a vast amount of differences from the final retail version, specifically in the graphics and audio department.” It seems that this is considered to be one of the rarest betas around with only ten to fifteen copies in existence! Huge props to Protodude for the sharing!

You can find an interesting list of screens and informations from this beta at MegaMan Legends Station’s. About the differences in this version, another post from Protodude’s blog has a collection of videos from the beta demo and he tell us that there are “different title screen, differend Rock’s character model (smaller, different hair style/color), weird Special Weapon gauge, different Data’s boots, different Buster animation, different Roll’s eyebrows.. and oh so much more!”

Thanks a lot to Mellahan for these links!

Some more differences from Ian & Makubeku:

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  • Megaman looks different.
  • Data dosent offer to save your game(I think)
  • I think Megaman has much more health that he starts out with
  • The trash cans lids don’t rattle when kicked
  • Different NPC layout in Apple Market
  • Diferent buildings
  • I don’t think Roll runs after the Bone ship in real times
  • 1:46 4:03 – theres no car
  • houses textures look different

OKeijiDragon has even found some unused dialogues hidden in the XA directory in the final disc! Those unused voices include alternate lines for MegaMan on unlocking the portals to the living quarters, unheard cheering from the TV Reporter after presumably clearing the Bonnes’ robots in City Hall, and more intended dialogue from the Inspector after foiling the “bank robbery”. You can check one of the videos below to hear those dialogues.

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Megaman 7 (Rockman) [SNES – Beta]

Rock Man – Mega Man 7 was the third Mega Man game released on the Super Nintendo, and the first Original series game to be released on the system.  The beta version shows that beyond a few graphical changes, little actually playing aspects were changed.

It known that similar to how the opening stage of Mega Man X had a collapsable ground, Mega Man 7 did as well.  However, it was removed for unknown reasons.

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Much of the opening stage’s background and ground itself was different in the beta.  The skyline of the city seems to have not be viewable in the background, and the ground was rather dull and brown.  It should also be noted that the dialogue box was much like the X series’, though it was changed in the final version to the comic style dialogue bubble we’ve seen it as today.

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The stage selection screen did not change as to regards of only four robot masters being available to be battled at first.  However, the beta version did not actually show you whose stage you were going to.  Perhaps the developers originally wanted you to be surprised by who were you going to battle with?

Thanks a lot to SNES Central for these images!

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Megaman Battle Network [GBA – Beta]

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Protodude has made us to notice about a rare beta video of MegaMan Battle Network 1 from the Tokyo Game Show 2000, in the Youtube channel of SuperMega233. There’s quite a bit of superficial differences between this build and the final such as:

  • Odd PET icon, “jumps” when Netto receives mail/call.
  • Unused “matrix” scrolling background in battles
  • Unused “matrix” scrolling background in school computer
  • Alternate dialogue in School Sequence
  • Peculiar Battle Chip above Rock’s head, removed?
  • Unused Internet background
  • Alternate sound effects in battle, buster shots

Thanks a lot to Protodude for the contribution!

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