Posts Tagged ‘Megaman

Granville has wrote an interesting topic in the U64 Forum, in which he showed us some misterious textures that seems to have been found by The Spriters Resource in the Megaman Starforce code. In these textures we can recognize various 3D models from the Megaman Battle Network series! The problem is that there was no [...]

Mega Man X3 was released in 1995 by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo. GoldS has found some unused objects and behaviors that were still hidden in the game code, and you can see them in the following videos. Props [...]

GoldS has found another interesting unused object in the Mega Man X series: this time a weird enemy with seven orb, that was hidden in the MMX2 code. This object has HP and can be destroyed. The anchor sphere is the first to be destroyed, followed by the connecting spheres. Videos: Edit

Zero7 has linked us to an interesting topic on the Sonic Retro Forum, where GoldS has posted some unused stuff that he has found in the memory of Mega Man X, like a removed jump ability for one of the enemies, a removed boss phase, unused room entrance and an unused “jellyfish-robot”. For more infos [...]

Another one of the RS Links updates, this time about a removed character from the new Megaman 9: Robert  Seddon linked us to Kotaku, where they wrote that: “According to Capcom PR dude Tim Ng, there were going to be two female robot villains – but the second girl was scrapped because the developers didn’t [...]

Mellahan has sent us a mail to make us to notice that Protodude’s Rockman Corner blog has just gotten a hold of a beta build of Mega Man Legends (Rockman DASH) for PSX. The first link contains info over the beta build, while the second link contains the files to download the beta. From the [...]

Rock Man/Mega Man 7 was the third Mega Man game released on the Super Nintendo, and the first Original series game to be released on the system.  The beta version shows that beyond a few graphical changes, little actually playing aspects were changed. It known that similar to how the opening stage of Mega Man [...]

Protodude has made us to notice about a rare beta video of MegaMan Battle Network 1 from the Tokyo Game Show 2000, in the Youtube channel of SuperMega233. There’s quite a bit of superficial differences between this build and the final such as: Odd PET icon, “jumps” when Netto receives mail/call. Unused “matrix” scrolling background [...]


About Unseen 64:

U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.

Are you a developer?

Our mighty sponsor:

Unseen Archive:

Support U64: