Gauntlet DS is the cancelled chapter of the popular hack and slash series, that was in development at Backbone Entertainment and it would have been published by Eidos Interactive / Midway Games. The game should have been released in Ocotober 2008, but after its initial announcement, the project vanished from their release list. There’s not [...]
Shade: Wrath of Angels is an action game for the PC and Xbox, developed by Black Element Software and published in 2004 by Cenega. Shade: Wrath of Angels’s working title was Nefandus and development Started in 1997 as isometric shooter based on Quake2 engine. The project was to be released by freeware, but distributors got [...]
The Bard’s Tale is an action adventure developed by InXile Entertainment, and released in 2004 for the Playstation 2, Xbox and PC. DCodes7 found a way to activate the debug menu in the PS2 port. Most of the debug functions are disabled and the only working functions are the level/area select and level load option. [...]
Created by Team Storm at Interactive Studios (the creators of Glover N64), Dragon Sword is a cancelled hack and slash game (similar to Gauntlet Legends) that was in development in 1997 / 1998 for the Nintendo 64. Sadly, this game was never finished because of some issues with the publisher. Dragon Sword 64 was in [...]
Back to Sparta is a 2-months prototype for an hack & slash that was developed by Virtuos Games for the Playstation 2. It was created to evaluate their GameBryo 3D Engine and to have something to show to publishers to pitch for full projects. Probably this was never meant to became a full game but [...]
The original Maximo: Ghosts to Glory is a 3D hack and slash platform game based in the Ghosts n’ Goblins universe, developed by Capcom for the PlayStation 2. A sequel, Maximo vs. Army of Zin was released in 2003. A thirth game was going to be developed by the same team (Capcom Production Studio 8), [...]
Akila (also know as Project X) was an early prototype for a new XBOX 360 third person action game / hack & slash (with 4 players cooperative mode) that was created by New Pencil as a pitch to show to Z-Axis in 2005, to impress them enough to publish and fund the full game. Even [...]
Celine linked us to the official Platinum Games Site / Blog, in which they have wrote some interesting posts about the development of their game: originally Jack’s character design was different and they tried various color palettes before choosing the final one. We worked on our first proposal for two weeks, when a programmer walked [...]
Gauntlet: Seven Sorrows was the latest game from the Gauntlet hack & slash / RPG series. It was developed by Midway’s San Diego, at the beginning with the help of John Romero and Josh Sawyer, but they were later removed from the project. The original prototype of this new Gauntlet had some big differences from [...]
U64 is an archive with articles, screens and videos for cancelled, beta & unseen videogames. Every change & cut creates a different gaming experience: we would like to save some documents about this evolution for curiosity, historic and artistic preservation.